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FormatRealToString() fix

Posted: Tue Mar 12, 2013 5:33 pm
by andenixa
fixes FormatRealToString(precision)

* where precision is a number of digits after the floating point (versus total number of digits originally)
* uses C++ approach versus old sprintf
* doesn't resort to scientific notation, i.e. 2e+03 which has no use for RPG world.