FormatRealToString() fix

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andenixa
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Joined: Tue Nov 09, 2010 1:33 am

FormatRealToString() fix

Post by andenixa » Tue Mar 12, 2013 5:33 pm

fixes FormatRealToString(precision)

* where precision is a number of digits after the floating point (versus total number of digits originally)
* uses C++ approach versus old sprintf
* doesn't resort to scientific notation, i.e. 2e+03 which has no use for RPG world.
Attachments
mf_FormatRealToString.patch
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