* where precision is a number of digits after the floating point (versus total number of digits originally)
* uses C++ approach versus old sprintf
* doesn't resort to scientific notation, i.e. 2e+03 which has no use for RPG world.
Made a small change or new addition to the POL Core that makes a difference? You can post the changes here in .patch or .diff file format, for our Dev team to screen and apply to the SVN!
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