UO Fiddler ISSUE (GUMP)

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ghibli1983
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UO Fiddler ISSUE (GUMP)

Post by ghibli1983 »

Hi to everyone,

i have a problem with a create new GUMP with UO Fiddler,

1- Select a free empty slot and replace the img
Image

2- Save the mul and take a ID for insert the gump in my code:

Image

3- Try a my gump in game but overlaps another GUMP!! :shame:

Image

please help me about this error, where am I wrong?
DevGIB
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Re: UO Fiddler ISSUE (GUMP)

Post by DevGIB »

what happens when you use that gump id on a standard gump file?
I'm wondering if there is something hard coded in the client for that ID which is why its a free one?
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ghibli1983
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Re: UO Fiddler ISSUE (GUMP)

Post by ghibli1983 »

when I create the new gump I choose an empty slot, save and the program processes the new files Gumpidx.mul and Gumpart.mul!

I recall the id from the code of my program,
exemple:

Code: Select all

var gflayout := {
			"nomove",
                 	"page 0",
                  	"resizepic 0 0 3600 500 500",
                   	"resizepic 15 35 27 200 100", // My personal GUMP
I Take the ID from a UOFiddler:
Image

in game the new gump overlaps another gump!
where can I figure out where to break? how can I tell if the client calls the right one? :deadhorse:
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ghibli1983
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Re: UO Fiddler ISSUE (GUMP)

Post by ghibli1983 »

with the same method I used a new empty slot and it did not give me problems, how can I understand if the problem is the client that is wrong to call gump?

Image
DevGIB
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Re: UO Fiddler ISSUE (GUMP)

Post by DevGIB »

Once you have an unused gump id you want to use, create it in game first and see if anything else comes up, if not it should be safe to use.
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ghibli1983
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Re: UO Fiddler ISSUE (GUMP)

Post by ghibli1983 »

Tnk's a lot DevGIB

so you just have to try every free slot in game >_<
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