Mining and Lumberjacking

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darklord
New User
Posts: 13
Joined: Sat Feb 19, 2011 12:39 pm

Mining and Lumberjacking

Post by darklord » Sun Feb 27, 2011 9:38 am

Hello all,

Changing from core 97 to 98 fixed alot of issues for me however now i am unable to find any mining spots ot trees that can be choped down, took a loot at the old script for mining and everything seems fine.

Code: Select all

# Note, regions found later in the file override those found earlier.

Global
{
	InitialUnits    40000
    LandTile        0xDF
    LandTile        0xE3
    LandTile        0x75
    LandTile        0xE2
    LandTile        0xDE
    LandTile        0x232
    LandTile        0x23a
    LandTile        0xE7

    LandTile        0xe4
    LandTile        0xe5
    LandTile        0xe6
    LandTile        0xe7

    Landtile        0xf3
    LandTile        0xf4
    LandTile        0xf5
    LandTile        0xf6
    LandTile        0xf7

    LandTile        0x104
    LandTile        0x105
    LandTile        0x106
    LandTile        0x107

    LandTile        0x110
    LandTile        0x111
    LandTile        0x112
    LandTile        0x113

    LandTile        0x122
    LandTile        0x123
    LandTile        0x124
    LandTile        0x125

    LandTile        0x1d3
    LandTile        0x1d4
    LandTile        0x1d5
    LandTile        0x1d7
    LandTile        0x1d9
    LandTile        0x1dA

    LandTile        0x21f
    LandTile        0x220
    LandTile        0x221
    LandTile        0x222
    LandTile        0x223
    LandTile        0x224
    LandTile        0x225
    LandTile        0x226
    LandTile        0x227
    LandTile        0x228
    LandTile        0x229
    LandTile        0x22A
    LandTile        0x22B
    LandTile        0x22C
    LandTile        0x22D
    LandTile        0x22E
    LandTile        0x22F
    LandTile        0x230

    LandTile        0x233
    LandTile        0x234
    LandTile        0x235
    LandTile        0x236
    LandTile        0x237
    LandTile        0x238
    LandTile        0x239
    LandTile        0x23A
    LandTile        0x23B

    LandTile        0x6cd
    LandTile        0x6ce
    LandTile        0x6cf
    LandTile        0x6d0
    LandTile        0x6d1

    LandTile        0x6da
    LandTile        0x6db
    LandTile        0x6dc
    LandTile        0x6dd

    LandTile        0x6eb
    LandTile        0x6ec
    LandTile        0x6ed
    LandTile        0x6ee
    LandTile        0x6ef
    LandTile        0x6f0
    LandTile        0x6f1
    LandTile        0x6f2

    LandTile        0x6fb
    LandTile        0x6fc
    LandTile        0x6fd
    LandTile        0x6fe

    LandTile        0x70d
    LandTile        0x70e
    LandTile        0x70f
    LandTile        0x710
    LandTile        0x711
    LandTile        0x712
    LandTile        0x713
    LandTile        0x714

    LandTile        0x71d
    LandTile        0x71e
    LandTile        0x71f
    LandTile        0x720
    
    LandTile        0x72b
    LandTile        0x72c
    LandTile        0x72d
    LandTile        0x72e
    LandTile        0x72f
    LandTile        0x730
    LandTile        0x731
    LandTile        0x732

    LandTile        0x73b
    LandTile        0x73c
    LandTile        0x73d
    LandTile        0x73e
    
    LandTile        0x749
    LandTile        0x74a
    LandTile        0x74b
    LandTile        0x74d
    LandTile        0x74e
    LandTile        0x74f
    LandTile        0x750

    LandTile        0x759
    LandTile        0x75a
    LandTile        0x75b
    LandTile        0x75c

    LandTile	    0x240
    LandTile	    0x241
    LandTile	    0x242
    LandTile	    0x243
    LandTile	    0x244
    LandTile	    0x245
    LandTile	    0x246
    LandTile	    0x247
    LandTile	    0x248
    LandTile	    0x249
    LandTile	    0x24a
    LandTile	    0x24b
    LandTile	    0x24c
    LandTile	    0x24d
    LandTile	    0x24e
    LandTile	    0x24f
    LandTile	    0x250
}

Region  Background
{
    UnitsPerArea        50
    SecondsPerRegrow    60
    Capacity            10000
    Range               0 0 6141 4095
}

Region Mountain NW of Wrong
{
	UnitsPerArea		15
	SecondsPerRegrow	300
	Capacity		5000
	Range			1935 55 1999 118
	dummyprop		hello world
}

Region Mountain at Shame
{
	UnitsPerArea		15
	SecondsPerRegrow	300
	Capacity		20000
	Range			253 1367 804 1700
}

Region Mountains around Britain
{
	UnitsPerArea		15
	SecondsPerRegrow	300
	Capacity		100000
	Range			1008 1637 1228 2042
	Range			825 757 2047 1637
}

Region Mountains near Cove
{
	UnitsPerArea		15
	SecondsPerRegrow	300
	Capacity		1000
	Range			2049 1079   2303 1287
}

Region Small mountains near Trinsic
{
	UnitsPerArea		15
	SecondsPerRegrow	300
	Capacity		3000
	Range			1621 2878 1731 3061
	Range			1542 3167 1658 3332
}

Region  Large range near Trinsic
{
	UnitsPerArea		15
	SecondsPerRegrow	300
	Capacity		60000
	Range			1014 2514 1529 3047
}

Region Outer Covetous
{
	UnitsPerArea		15
	SecondsPerRegrow	300
	Capacity		20000
	Range			2299 784 2635 967
}
When i trow my shovel/pickaxe to the ground i get the message "There is no ore here to mine"

Also it seems when i try to chop a tree i get the message "there is not enough wood here to chop"

Anybody able where the issue is?

darklord
New User
Posts: 13
Joined: Sat Feb 19, 2011 12:39 pm

Re: Mining and Lumberjacking

Post by darklord » Wed Mar 02, 2011 6:25 am

Issue fixed

rainmaker24
New User
Posts: 12
Joined: Sun Feb 27, 2011 11:24 am

Re: Mining and Lumberjacking

Post by rainmaker24 » Sun Apr 10, 2011 5:51 am

How did you fix this issue? I'm having the same problem with the WOD 098 scripts. The mining script is identical to the 095 script, so i assume something changed with POL 098 that i need to update in mining.src

any help is really appreciated

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