Hello everyone,
When I am running uoconvert to create multis.cfg it spams with "assuming house type" resulting in a multis.cfg having like 10Mb in size with the previous one only 6KiB.
Could anyone suggest which direction should I dig to fix that?
Thank you very much in advance.
uoconvert - a hint is needed
Moderator: POL Developer
Re: uoconvert - a hint is needed
Look at uoconvert.cfg - you will also want UO Fiddler to get Multi ID numbers.
There is a section called MultiTypes and has multi IDs after it. If the UO convert program comes across a multi in the mul file that is nowhere in that list, it just assumes that the type is a house.
The default multis in UOGold and in the 099 distro.. comes to around 2.5 megabytes.
There is a section called MultiTypes and has multi IDs after it. If the UO convert program comes across a multi in the mul file that is nowhere in that list, it just assumes that the type is a house.
The default multis in UOGold and in the 099 distro.. comes to around 2.5 megabytes.
Re: uoconvert - a hint is needed
Thanks a lot for your reply.
My I ask you to elaborate a bit. What exactly is a multy type? Does it constitute the whole multi object, or just a single tile of it? This info is just so hard to find
Thanks.
My I ask you to elaborate a bit. What exactly is a multy type? Does it constitute the whole multi object, or just a single tile of it? This info is just so hard to find
Thanks.
Re: uoconvert - a hint is needed
The multi on the server is 1 item and any dynamic items. A multi is like a bit template for the client to display.