uoconvert - a hint is needed

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 098.

Moderator: POL Developer

Post Reply
User avatar
andenixa
Grandmaster Poster
Posts: 105
Joined: Tue Nov 09, 2010 1:33 am

uoconvert - a hint is needed

Post by andenixa »

Hello everyone,
When I am running uoconvert to create multis.cfg it spams with "assuming house type" resulting in a multis.cfg having like 10Mb in size with the previous one only 6KiB.

Could anyone suggest which direction should I dig to fix that?

Thank you very much in advance.
User avatar
Austin
Former Developer
Posts: 621
Joined: Wed Jan 25, 2006 2:30 am

Re: uoconvert - a hint is needed

Post by Austin »

Look at uoconvert.cfg - you will also want UO Fiddler to get Multi ID numbers.
There is a section called MultiTypes and has multi IDs after it. If the UO convert program comes across a multi in the mul file that is nowhere in that list, it just assumes that the type is a house.

The default multis in UOGold and in the 099 distro.. comes to around 2.5 megabytes.
User avatar
andenixa
Grandmaster Poster
Posts: 105
Joined: Tue Nov 09, 2010 1:33 am

Re: uoconvert - a hint is needed

Post by andenixa »

Thanks a lot for your reply.

My I ask you to elaborate a bit. What exactly is a multy type? Does it constitute the whole multi object, or just a single tile of it? This info is just so hard to find :angel:

Thanks.
User avatar
Austin
Former Developer
Posts: 621
Joined: Wed Jan 25, 2006 2:30 am

Re: uoconvert - a hint is needed

Post by Austin »

The multi on the server is 1 item and any dynamic items. A multi is like a bit template for the client to display.
Post Reply