POL 098 Win32, Linux and FreeBSD - Beer and Waffles

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POL 098 Win32, Linux and FreeBSD - Beer and Waffles

Post by Shinigami » Tue Apr 14, 2009 1:04 pm

Hello everybody,

Now it's time to ship the next Release... Please remember to check POL097.* sections in core-changes.txt too, as these fixes are part of Pol098 as well.

Code: Select all

-- POL098 --
04-06-2009 MuadDib:
    Changed: When adding ally/enemy guilds, removing ally/enemy guilds, adding/removing members, core now
             updates online members and those around them correctly.
    Added:   If LogLevel in pol.cfg is higher than 1, new report added to console. If an account has AOS Expansion
             and uses a Spellbook, console now reports this if UOFeatureEnable does not contain 0x20 bitflag for
             new spellbook system in client. This is due to client issues with books using old methods when still
             recieving the AOS flag for an account.
04-05-2009 MuadDib:
    Changed: Keys/Seeds for packets 0x8C sent by LoginServer. to, I don't recommend using at all.
                 0xFEFEFEFC = UOKR Client
                 0XFEFEFEFD = 6050+ 2D Client
                 0xFEFEFEFE = Normal 2D client (pre- client)
	Note:    Change to keys is for passing these details from Loginserver to Gameserver during loginprocess.
	         Clients disconnect from LoginServer and Connect to Gameserver. This is the easiest method for
	         identifying the client type connecting to your game server since versions are handled to decide
	         this on the loginserver connection.

04-04-2009 Nando:
    Fixed:   Removing an offline member from party was causing POL to crash.

04-04-2009 MuadDib:
    Fixed:   Issue with resistances and damages from npcdesc.cfg.
    Note:    NPC's eScript changing/quipping with Resistances/Damages will be rewritten in 099. We are
             putting this into 099 due to a Class Rewrite to NPCs that will resolve this issue and allow
             better expansions of the NPC class in the core.
04-02-2009 MuadDib:
    Fixed:   Crash in cleanup of character objects during Shutdown and deletion.
    Fixed:   Crash involving sending warmode information during disconnect/shutdown.
04-01-2009 Nando:
    Fixed:   When creating a new char, attributes' caps weren't being set to the default value and
             were just set to a random value.

03-30-2009 Nando:
    Fixed:   Sometimes when casting a spell, a race-condition would make POL end with a 
             passert( !start_attached || (script_ex == NULL) ) error in chrituse.cpp.
    Fixed:   Bug in Packet::GetString(offset, len) where it would return a string of 'len' ascii chars,
             regardless of having a null-byte in there. Will now limit to len or the first null-byte
             found, whichever comes first.

03-30-2009 MuadDib
    Fixed:   Equipment.quality will now convert plain integers to Double/Float for it when using
             item.quality:=2; instead of item.quality:=2.0;
03-28-2009 Turley:
    Fixed:   Resend party list if remove hooks dont allow it

03-27-2009 Turley:
    Fixed:   Crash in party speechhandler

03-27-2009 MuadDib:
    Fixed:   Crash in Basic::Trim(). Now checks explicitly for String as param 1. Errors out if not.
    Fixed:   Event LeftArea and EnteredArea both being able to be triggered when 1 is actually disabled.
03-25-2009 MuadDib:
    Changed: StrReplace() and SubStrReplace() will now accept Dict/Struct/Array/Error as param 1 and converts
             them to string format (like when using print() or syslog()) before comparing/converting.

03-24-2009 MuadDib:
    Fixed:   Crash with StrReplace() allowing to go past end of a string.
    Changed: StrReplace() will now allow the replace_with string to be empty, to remove the to_replace
             param from the string completely.
    Fixed:   Crash in onRemove system for removing objects on npc/offline mobiles.
03-22-2009 Nando:
    Added:   New servspectopt::SendStatLocks (default false) to send the stat locks message.
             Beware that this message will only be sent to clients which have major version > 3
             (to avoid breaking older ones).
    Changed: Canceling of trade window will no longer trigger refreshing of AR/Resistances/Damages.
             It will only send the status bar packet to the client for weight updates.
    Changed: Updates so refreshing of AR/Resistances/Damages is not called when dropping items unless
             to equip them etc as should be.
03-22-2009 MuadDib:
    Fixed:  Bug with items that use the Resource entry in ItemDesc.Cfg causing crashes on shutdown.
03-20-2009 MuadDib:
    Added:  Storage system will now ignore all root containers with SaveOnExit set to 0.
03-19-2009 Nando:
    Added:  UO::PlayMusic( chr, music_id := 0 ), plays the music with music_id
            on client. You can find the music id's this uses at your UO FOLDER/Music/Digital/Config.txt

03-19-2009 Turley:
    Added:  on Chatbutton pressing "scripts/misc/chatbutton.ecl" is called
    Note:   only simple implementation no Chatsystem!
03-18-2009 MuadDib:
    Added:   Basic::Compare(str1, str2, pos1_start:=0, pos1_end:=0, pos2_start:=0, pos2_end:=0);
             Can be used in 3 overloaded ways. Returns 1 on compare success.
                 Compare(string1, string2)
                 Compare(string1, string2, string1_index, string1_length)
                 Compare(string1, string2, string1_index, string1_length, string2_index, string2_length)
             Index is a starting position to begin the compare in the string, and length is the length to
             compare from the index. When using the 3rd method, you can compare substrings in both strings
             instead of just the substring of string1 to entire string2.
    Fixed:   Bug with Player Color and their magic underwear in the Race Changer packet handling.             
03-18-2009 Nando:
    Added:   New ssopt option: CoreSendsCaps 0/1 (default 0), makes POL send
             attribute cap information in the Send Skills (0x3A) packet.

03-17-2009 Nando:
    Added:   New ssopt option: DefaultAttributeCap (default 1000), defines
             which value POL should use as cap for attributes.
    Added:   New attributes.cfg option: DefaultCap (default DefaultAttributeCap),
             to set the default for each attribute.
    Added:   GetAttributeCap(who, attr), SetAttributeCap(who, attr, capvalue) and
             GetAttributeDefaultCap(attr). The names should explain it all.
     Note:   Caps are defined in tenths (100.0 -> 1000, 55.2 -> 552), same as 
             base values.
03-17-2009 MuadDib:
    Added:   Concealed Updater now also run when changing command levels.
    Added:   Basic::Trim(string, type, set). Trims whitespaces from strings
                 String = String to trim from.
                 Type = TRIM_LEFT, TRIM_RIGHT, TRIM_BOTH. Directions to trim the whitespace from. Default is BOTH.
                 Set = Character set to trim as whitespace. Default is " ".
    Added:   Basic::StrReplace(string, to_replace, replace_with). Replace all instances of to_replace in the string
             with replace_with.
    Added:   Basic::SubStrReplace(string, replace_with, start, length:=0). Replace portion of string using replace_with,
             beginning at start for length. If length passed is 0 or lower, it replaces from start to end of string.
             Error Returns: "Index must not be negative", "Index out of range", "Length out of range", "Length must not
             be negative"
03-12-2009 Turley:
    Added:   repsys.cfg General section "PartyHelpFullCountsAsCriminal 1/0" default 0 if 0 OnHelp does not set
             mobile to criminal if helped char is criminal/murderer when they are in the same party
03-11-2009 Turley:
    Added:   new systemhook script 'OnCast'
             function OnCast(who, spellid)
             is called if who casts a spell (including macros) before all checks
             Return: 0 if you wish POL to perform the checks and casting, 1 if you want to handle it fully scriptside
    Note:    The two partystatusgump buttons send spellid 11(green) and 29(red) with clientside reserved next target answer
    Added:   on Paperdoll Guildbutton pressing "scripts/misc/guildbutton.ecl" is called
    Added:   on Paperdoll Questbutton pressing "scripts/misc/questbutton.ecl" is called
    Added:   on Paperdoll Virtuebutton (pentagram doubleclick) pressing "scripts/misc/virtuebutton.ecl" is called
    Removed: "Client tried to drop item to X,Y,Z  but server is putting it at Z=" logmsg
03-09-2009 MuadDib:
    Changed: Console will no longer spam about invalid speech color. Instead it adjusts the
             color back to the default 1001 color and goes on.
03-08-2009 Turley:
    Added:   Partysystem
             new savefile parties.txt
             new em Module party.em
             new cfg file config/party.cfg
             new Object Class Party
             savefile parties:
             saves Leader,Members and Cprops
             new Char members:
             who.party r/o returns PartyRef or Error
             who.candidate_of_party r/o returns PartyRef or Error
             who.partycanloot 1/0 r/o
             PartyRef members:
             party.members r/o returns Array of OfflineCharRefs
             party.candidates r/o returns Array of OfflineCharRefs
             party.leader r/o returns OfflineCharRef
             PartyRef methods:
             party.setleader(CharRef) sets new Leader returns 1/Error
             party.addmember(CharRef) adds new Member returns 1/Error
             party.addcandidate(CharRef) adds new Candidate returns 1/Error
             party.removemember(CharRef) removes Member returns 1/Error
             party.removecandidate(CharRef) removes Candidate returns 1/Error
             party.setprop/getprop/eraseprop/propnames for cprops
             CreateParty( leader, firstmember ); Creates a Party returns 1 or Error
             DisbandParty( partyref ); Disbands a Party returns 1 or Error
             SendPartyMsg( party, character, uctext ); Sends PartyMsg with Sender=character returns 1/Error
             SendPrivatePartyMsg( party, character, tocharacter, uctext ); Sends PrivateMsg with Sender=character
             returns 1/Error
                 //How many chars are allowed in a Party (normal clients only have 10 slots)
                 [MaxPartyMembers int (default 10)]
                 //Newer Clients (>=3.0.6e) does not automatically change "/# " to private msg (they use "/t #")
                 //set to true any public msg will be checked for "# " (0-9 0=slot 10)
                 [TreatNoAsPrivate (1/0) (default 0)]
                 //How long is an invite valid befor automatic decline
                 //set to 0 disables the timeout
                 [DeclineTimeout int seconds (default 10)]
                 //Prefix for a private Msg (e.g. P:)
                 [PrivateMsgPrefix string (default "")]
                 // CanAddToParty(leader,member) return check true/false
                 // called when a leader invites someone
                 // CanRemoveMember(leader,member) return check true/false
                 // called when leader wants to remove member
                 // CanLeaveParty (member) return check true/false
                 // called when member wants to leafe the party
                 // OnPublicChat(member,uctext) return check none
                 // called when a member sends a PartyMsg e.g. for logging
                 // OnPrivateChat(member,tomember,uctext) return check none
                 // called when a member sends a PrivateMsg e.g. for logging
                 // OnDisband(partyref) return check none
                 // called when a Party is about to be disbanded
                 // ChangePublicChat(member,uctext) return new uctext/true/false
                 // called when a member sends a PartyMsg return value is the new uctextarray,
                 // or true for no change, or false to block the msg
                 // ChangePrivateChat(member,tomember,uctext) return new uctext/true/false
                 // called when a member sends a PrivateMsg return value is the new uctextarray,
                 // or true for no change, or false to block the msg
    Note:    implemented PartyRef comparisons are ! and ==
    Note:    Candidates are not saved
             A party with (candidates+members)<=1 gets disbanded
    Note:    All msgs send are cliloc's used cliloc numbers are:
             1005437, 1005439, 1005440, 1005441, 1005442, 1005444, 1005445, 1005446, 1005447, 1005448,
             1005449, 1005450, 1005451, 1005452, 1005453, 1005455, 1008087, 1008089, 1008090, 1008091,
             1008092, 1008094, 1008095, 3000211, 3000222, 3000223
03-08-2009 MuadDib:
    Fixed:   Spacing for all titles and name for mobs in Tooltips and Paperdoll. Also added the
             mob.title_guild in the Tooltips string for names of mobiles.

03-08-2009 Nando:
    Added:   New privilege "moveanydist", will allow moving items regardless of distance (by now,
             the only limit to this priv is the client.)

03-07-2009 MuadDib:
    Changed: Setting of title_prefix, title_suffix, title_race, title_guild will no trigger an
             obj cache to be sent to tooltip enabled clients for updates of tooltips client side.
             This does not affect paperdolls. Paperdolls not being updated until Double Clicking
             again is an issue client-side.
    Added:   AOS Extended Statbar members such as followers, followers_max, tithing, and luck will
             now cuase the Update packet to be sent to AOS enabled accounts when changed.
    Changed: Handling of packet 0x07 (Pick Up Item Request). On success, core now checks for if the
             item was equipped on yourself, and refreshes ar and sends stats. If was in a container
             not on your character, only refreshes stats. If item was on the ground, only stats. If
             on a mobile other than yourself, only stats. If item was inside your own worn items,
             it does nothing (since not worn, and no additional weight to send to client). The big
             Difference here, was client use to ALWAYS refresh the ar of character and statmsg. This
             will eliminate at the least, over 50 loops per pickup when it's not needed, and packets
             not being sent, when not needed.
03-06-2009 MuadDib:
    Added:   Elemental Damage properties added for items and mobiles. These follow the same
             rules as all the AOS Resistances. Same details for itemdesc, GetItemDescriptor(),
             Mobile.damage_fire, damage_cold, damage_energy, damage_poison, damage_physical R/O
             Mobile.damage_fire_mod, etc. R/W
             Item.damage_fire, etc. R/O
             Item.damage_fire_mod, etc R/W
             Itemdesc.cfg: FireDamage, ColdDamage, EnergyDamage, PoisonDamage, PhysicalDamage
                 ItemDesc entries accept Dice Strings just like resistances.
             NPCDesc.Cfg: FireDamage, etc just like ItemDesc.cfg
03-05-2009 Nando:
  Changed:   Core will no longer spam "out-of-sequence gump command" when closing.
  Changed:   CloseGump(who, pid, response := 0) will now accept any object to be returned,
             and will send '0' as the buttonid in close gump packet.
    Added:   Statlock change (Extended Stats, 0xBF sub 0x1A) will be handled if
             CoreHandledLocks is enabled. It will now send statlock (Extended Stats,
             0xBF sub 0x19) on every status update.

03-04-2009 Nando:
    Added:   UO::CloseGump(who, pid, response := 0), closes gump by sending 0xBF's CLOSE_GUMP,
             and returns 'response' for the gump script. 'response' is a LONG. 'pid' is from
             the script that issued the SendGumpDialog() command.           

03-03-2009 MuadDib:
    Changed: Item and Character members for AOS Resistances now report the total of resist and
03-02-2009 MuadDib:
    Fixed:   eScript's Internal "move" command causing items to get misplaced in wrong realms
             on move failed MoveItem* Commands in eScript.
03-02-2009 Nando:
    Fixed:   When running out of memory, the creation of new threads is not possible. Core
             will now check if the thread was properly created to (probably) solve the symptom
             of zombie threads. The problem of not having enought memory to create thread is
             not solved, though. There will still be logs of this error.

03-01-2009 MuadDib:
    Fixed:   Issue with Mount Objtype 0xF021 and EquipItem() ignoring setting it's Layer.
    Added:   Complete packethook support with Clients and higher. This is handled via
             the earlier added Is6017 uopacket.cfg entry. This will allow you to specify a 
             packethook to be triggered ONLY if the client involved is and higher.
             It does not have to be a different packet size for this to work, only the client.
    Added:   "KR" for expansion type. This includes sending the 0x86DB with packet 0xB9.
02-28-2009 MuadDib:
    Changed: UO::DestroyItem(). Now sends a Destroy Item packet to the script controller for
             the item destroyed. This is in addition to sending in range of the item. Reason
             for this, is for Storage Containers across realms.
    Added:   New flag for uopacket.cfg of "Is6017 0/1". This is show the defined packet entry
             is explicity for a and higher packet type. Will let you define packethooks
             for the same packet, that is different based on client version.
    Added:   Character.followers = int. This is for storage for the Followers byte in statmsg
    Added:   ML Expansion statmsg packet support. If Expansion for account is ML or higher, 
             and client version is 5.0 or higher (or is KR), sends ML Info Flag and data.
    Added:   Special Verbose messages (with POL.CFG::Verbose=1) for crypt seed packets
             and the UOKR 0xFF Seed Packet.
02-27-2009 MuadDib:
    Fixed:   Clothing on corpses. COMPLETELY! This age old bug is now 100% fixed. If it was
             equipped at time of death, it will be on the corpse until the on remove script
             check for the corpse is triggered for taking the item out (on remove, not can)
    Added:   Base and up Incoming Packet Handling ability to core.
    Changed: Packets 0x3C updated for supporting clients and newer.
    Changed: Grid index support (KR and for Drop item Packet and sending. Grid
             Index is still not set on Container Add by scripts and core yet (since this is
             only truly needed for KR support for slotted bags).
    Changed: Updated Secure Trade Drop Item packet to support and newer clients.
    Changed: Updated sending of packet 0x25  to support and newer clients.

02-26-2009 Nando:
    Fixed:   Bug where a player / npc moving in a diagonal direction 'd' wasn't blocked by
             items on direction 'd+1' and 'd-1'. (For example, moving in direction NE while
             having items blocking on N and E was allowed by core, while disallowed by client)

02-26-2009 Turley:
    Added:   uo::CheckLosBetween( x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM )
             Same like uo::CheckLosAt and uo::CheckLineOfSight

02-25-2009 Nando:
    Added:   New attributes.em functions: SetAttributeLock(who, attrname, lockstate) and
             GetAttributeLock(who, attrname). With new constants: ATTRIBUTE_LOCK_UP,
             ATTRIBUTE_LOCK_DOWN, ATTRIBUTE_LOCK_LOCKED. This works for any attribute.

02-25-2009 MuadDib:
    Added:   Support for UOKR Poisoned Status bar updates. Core will now update UOKR clients correctly
             when poisoned set to true or false for a character.
02-24-2009 MuadDib:
    Changed: SendPacket() now returns an error if packet string passed is not valid size (Divisible
             by 2).
    Added:   SendPacket() buffer size now allows max packet size. No more need to worry bout length.
    Fixed:   Issue where equipped spellbooks would not open to the correct bookmarked page when opened.
    Added:   Support of 0x25 Packet (Send item in container) with Client version >=
    Added:   Support for Grid Index with Trade Container Packet sending.
02-22-2009 MuadDib:
    Changed: Updating of worn items will be handled by sending Delete Item packet to those
             in range, then sending the worn item packets. This is to address an issue with
             client not updating worn items on other players when graphics.color.etc are changed.
    Removed: Saving of base AOS Resistances to pcs.txt. This is not truly needed, as core will handle
             updating these live based on the armor etc. resist mods only thing needing saved now at
             this point. Just like AR. Same with Items.
02-22-2009 Nando:
    Added:   New servspecopt.cfg option: CoreHandledLocks, default to false. If enabled, core will
             handle the change of skill locks and stat locks from the client (setting the attribute
    Added:   Every Attribute now have a lock state. Later, this lock state will be read/changed via
             eScripts methods.

02-21-2009 MuadDib:
    Added:   Ability to use Dice strings for AOS Resistances in itemdesc.cfg entries.
    Fixed:   Bug allowing two players to open trade window, walk away, and continue trading. If players
             get more than 4 tiles away, it will now cancel the trade upon walking to 5th tile away.
    Added:   ServSpecOpt::AllowMovingTrade=0/1(default 0). 0 = Disable moving more than 4 tiles with
             an open trade window. If you move more than 4 tiles from who trading with, cancels trade.
    Removed: UOClient::Listener::Statcap
    Added:   Character.statcap = Replaces the Listener::Statcap. Default 225 r/w
             Character.skillcap = This is for storage, of overall skillcap. Default 700 r/w
             Character.followers_max = Max followers for statmsg packet. Default 0 r/w
             Character.luck = Luck for statmsg packet. Default 0 r/w
             Character.tithing = Tithing for statmsg packet. Default 0 r/w
    Added:   Min/Max Damage added as per OSI Standards to Statmsg packet. This is done by the min and
             max of the dice roll for a weapon before any mods etc.
    Fixed:   Now cannot request stats for chars not visible to you, concealed from you, and over 20
             tiles away.
02-20-2009 MuadDib:
    Added:   Priv "plogany". Used with new startlog and stoplog commands to activate target cursor.
    Changed: Built-in textcommand .startlog and .stoplog for packet logging. If character has the
             plogany priv they get a target cursor to select who to set packet logging for.

02-18-2009 MuadDib:
    Fixed:   Fixed Physical Resist not showing correctly with AOS Resistances in Statbar in place of AR.
02-18-2009 Turley:
    Fixed:   ..Boat Fix Drunken Coder syndrome?
02-17-2009 MuadDib:
    Fixed:   Instances where core uses UO::ClearGottenItem() type code caused ghosted item on client
             cursor. Will require more feedback from users after publish for remaining instances
             where this still occurs (outside of ClearGottenItem()).
02-16-2009 Turley:
    Fixed:   Hold again part of boat multi
02-07-2009 Turley:
    Removed: SystemFindObjectBySerial() flag SYSFIND_SEARCH_STORAGE_AREAS (was obsolete since years)
02-05-2009 MuadDib:
    Added:   UOClient::Listener::AOSResistances 0/1. This flag aids in deciding which version
             of Armor to send in the StatMsg packets. With this enabled, a client who uses
             an account with AOS Expansion enabled will see their Physical Resist instead
             of AR member.
02-03-2009 MuadDib:
    Added:   Character.resist_fire_mod/resist_cold_mod/resist_energy_mod/resist_poison_mod
             /resist_physical_mod as R/W.
    Added:   Item.resist_fire_mod/resist_cold_mod/resist_energy_mod/resist_poison_mod
             /resist_physical_mod as R/W.
    Changed: GetItemDescriptor() Handles new AOS Resistance Entries.
    Added:   POL Debug Port has access to Mobile/Item resist members.
02-02-2009 MuadDib:
    Added:   Anytime AR will get refreshed (armor damaged, equip/unequip, etc), Resistances
             for Character will also get updated based on the items worn.
    Note:    UO::EquipItem() and UO::EquipItemFromTemplate() trigger the same Equip Code in
             core as dropping it on your paperdoll. So should be up to date with new resistance
             code in equipping also.
    Note:    AOS Physical Resist is NOT the same as AR. Keep that in mind, when writing syshooks
             for combat, equip scripts, spells, etc. Eventually Core Combat will differentiate
             between these based on Expansion (on which to use for a client or npc). But as of
             right now, they will always use AR for combat, etc.
02-01-2009 MuadDib:
    Added:   Character.resist_fire/resist_cold/resist_energy/resist_poison/resist_physical members
             as R/O. All these are for is storage. No core implementation for resists is present.
             These ARE sent with the Full Stat Msg packet also, based on Expansion. These are also
             stored to pcs.txt.
    Added:   Item.resist_fire/resist_cold/resist_energy/resist_poison/resist_physical members as R/O.
             This was added at item level, to cover armor, weapons, clothing, containers, etc for
             broad spectrum use on any item class that could be equipped. Such as Quivers and Totems
             in AOS.
    Added:   NPC.resist_fire/resist_cold/resist_energy/resist_poison/resist_physical members as R/O.
    Added:   NPCTemplate::FireResist/ColdResist/EnergyResist/PoisonResist/PhysicalResist. These work
             just like NPCTemplate::AR. You CAN use diceroll strings for these just like AR, or a set
             number for it's amount.
    Note:    These are only written to file if the amount is != 0.
    Added:   Itemdesc FireResist/ColdResist/EnergyResist/PoisonResist/PhysicalResist.
01-29-2009 MuadDib:
    Added:   NPC.saveonexit 0/1. Same as for Items. When set to 0 (1 default), the NPC and all
             items contained within it's wornitems container are IGNORED during save.
    Fixed:   Parry will now only refresh the AR if a shield is equipped, as was intended.
    Removed: Some ... Drunken Coder syndromes. :)
01-28-2009 MuadDib:
    Changed: Rewrote ObjCache Building. Now constructs the packet for uokr/aos once when sending
             to a group (send to in range). Previous method built this packet per client requiring
             it. Should improve handling in populated areas.
    Fixed:   Client bug where AOS Expansion accounts could not see normal magery books without
             UOFeatureEnable 0x20 bit set. Although this IS a client bug, found a way to fix this
             VERY common bug server-side. As a feature of this fix, you can now have the AOS
             features that do NOT require 0x20 (tooltips etc), AND the magery books work without
             packet hooks.
01-28-2009 Turley:
    Changed: Optional parameter flags:=FACE_NORMAL/FACE_FORCE added to 
             TurnToward(),TurnAwayFrom(), TurnTowardLocation(), TurnAwayFromLocation()
    Fixed:   servspecopt option HiddenTurnsCount check readded in facing change
    Fixed:   Privilege "freemove" can now also be used for NPCs

01-27-2009 MuadDib:
    Changed: uoclient.cfg::General::Statcap is deprecated now. Please change to now use
             uoclient.cfg::Listener::Statcap. This is for the new upcoming Listener Seperate
             settings. This new step in POL will allow custom settings for clients based on the
             Listener (uoclient.cfg) they are connecting through. Upcoming changes (but not yet
             done) will include such things as UOFeatureEnable, TotalStatsAtCreation, ItemColorMask,
             and so on. This is to make it so you can configure different ports for different client
             configurations and expansions. One use of this, is to allow both 2.0.0 clients on your
             shard, AOS Clients with Tooltips, ML Clients without tooltips, and so on. The
             possibilities will be good, and really expand the support you can give with your
    Fixed:   Magery Books will now be viewable for AOS enabled accounts on servers that do NOT have
             the UOFeatureEnable 0x20 bitflag to enable AOS style books. This was implemented to fix
             a CLIENT BUG. But, since so many people do not seem to realize you MUST have 0x20 on for
             AOS style book handling on AOS activated accounts, we must do this. Boo to you :(
01-27-2009 Turley:
    Changed: math::Min/Max now accepts Array as first parameter, if given returns the biggest/lowest
             Integer/Double entry (second parameter is ignored).
             Errors: "Array empty"&"No Integer/Double elements"
             Second parameter has now default value of 0

01-25-2009 MuadDib:
    Changed: Rewrote entire core handling of config/bannedips.cfg
             This should address a small memory leak caused by the cfg system (leak still exists
             I just changed how it is done with this file). It also will increase POL speed for
             login/account verification. Remember, the larger your bannedips.cfg, the longer it takes
             for the loginserver to verify the client IP is not banned.
    Added:   ReloadConfiguration() will cause the bannedips.cfg to get reloaded. YAY.
    Added:   Item.saveonexit member. Does what it says. All items default to 1. If you set this
             to 0 the item and (if container, it's contents) will NOT be saved to datafile.
01-23 Nando:
	Changed: polcore().bytes_sent and polcore().bytes_received are now Doubles. This will fix some
                 problems with negative values after some time... (internally they are now 64 bit integers).
	Note:    Lots of small leaks fixed, and more to come. Too much to list here, but you will feel the
01-16 Turley
        Fixed:   Filled PolCore().iostats.received with sense

01-16 Nando
        Fixed:   UOConvert was always reading map0.mul when uomapid is 1. It will now try to read map1.mul,
                 and if not found read map0.mul. (The same for staidx1 and statics1)

01-07 MuadDib
        Added:   Due to Ecompile always breaking for single file and right click compile useage when
                 no absolute path is given in the ecompile.cfg, added redundant code to verify drive
                 letter path in Windows environments. (aka, if you use "scripts" for include directory
                 instead of "c:\pol\scripts"). This should help in most cases. (Win32 Cores only right now)
        Note:    This works by checking if the core simply looked for "ecompile.cfg" or if it used the
                 -C <path to config> and handled accordingly. If you pass -C <path> it uses that to append
                 to the beginning of the dir structure in the config. Otherwise it appens the structure
                 based on the location of ecompile.exe being executed (since it's looking there for the cfg).
        Note:    In case people never realized. If you set the Evironment Variable called ECOMPILE_CFG_PATH
                 to point directly to the path where ecompile.cfg is kept, Ecompile.exe will use this to
                 locate your config file (Read core-changes people :D )
        Added:   ECompile.exe Flag "-E<path to ecompile cfg>". Correct, no space between them just like the
                 -Ppath Option. This is for Windows machines. It sets/changes the ECOMPILE_CFG_PATH Environment
                 Variable via the commandline so no need to add/edit it via the System Properties of the machine.
                 Remember, you must be logged in with Admin rights to change Environment Variables and this won't
                 show in the System Properties until Reboot. But it IS accessible WITHOUT rebooting.
01-03 MuadDib
        Added:   Ability to send two commands to the POL Service via SCM (Service Control Manager).
                 Command 1200 is a Beep (just for Nando), and 1201 will initial POL Shutdown just like
                 via Script or clicking on Stop on the POL System Tray Icon.
                 More to come later.
        Fixed:   Drunken coder syndrome in the AOS Tooltip handling and oldschool Tooltip code too.
        Removed: Logging/Reporting of empty Attack Request Packets. Useless information that is unreliable.
        Removed: References to unused portions of POL.cfg (things no longer supported that was still being
                 checked for).
01-02 Turley
        Changed: Scriptname & PC info in .setprop log entry "wtf, setprop w/ an error"

12-26 MuadDib
        Added:   Ecompile.exe flag -xt defined in /? output.
        Added:   Ecompile.exe flag -Au added. This is same as -A but to only compile Updated Src.
        Added:   Ecompile.exe flag -s to Display Summary if -q is not set.
        Added:   Ecompile.exe flag -D to create .dep files (Dependency information).
12-20 Turley:
        Added:   new char member .clientver_detail returns struct of ints {major;minor;rev;patch}
                 new char method .compareversion(string) returns 1 if clientversion is >= then given version string
                 else 0 or error "Not enough parameters"/"Invalid parameter type"/"No client attached"
        Added:   new ssopt "ForceNewObjCachePackets" default false
        Added:   support for new ObjectCacheInfos introduced in 5.0.0
                 old behavior: Server sends 0xBF Sub 0x10 per object ->Client response also with 0xBF Sub 0x10 per item
                 new behavior: Server sends 0xDC per object -> Client response with 0xD6 (there can be more then one serial up to ~16)
                 intern check is 
                 if ((ssopt.ForceNewObjCachePackets) || (isUOKR) || (clientversion.major>=5))
                 since the client sends his clientversion not instantly the first few ObjCacheInfos are sent
                 the old way (thats why the new ssopt is added)
                 Note: since client the clientversion is instantly known (new seed packet)
        Added:   support of new seed packet (>=
                 Note: right now no new packet is implementend (some packetsizes have changed)
12-19 Turley:
        Changed: Extended PerformAction() it is now:
12-18 MuadDib:
        Changed: Aux Client now sends "Connection closed" to a client that attempts to connect
		         from an invalid IP according to IPMATCH settings before closing the socket.

12-18 Turley:
        Added:   Setting for servspecopt.cfg 'PrivacyPaperdoll' Default is disabled.
                 If enabled, Paperdoll gives only char name for others (See Luth 09-28)

12-17 MuadDib:
        Fixed :  Item.layer gets reset to 0 when unequipped.
        Fixed :  When loading Realms, POL will shutdown if it cannot find any realms
		         and say so.
        Added :  Item.tile_layer returns the Layer setting in the Tiles.cfg/Tiledata.
                 This was added to always give the layer it uses, while leaving the
                 internal handling both of Core and Scripts that utilize the fact of
                 "if layer is set, it's equipped". This is ALWAYS set from the tile info
                 at server load. So changing your tiledata, re-creating tiles.cfg will
                 auto update your items.
        Note  :  Item.layer gets internally reset on server load if it is equipped, via
                 tiles.cfg entry as well.

12-16 MuadDib:
        Added :  AuxSvc Configs now accept an IPMATCH entry identical to /config/servers.cfg.
                 This is only an additional security feature, and not required to be in the .CFG :)
                 The illegal ip will be treated by immediately closing the connection.

12-14 Nando:
        Fixed:   Characters/Starting Location packet wasn't sending the correct characters number. This
                 was causing problems when enabling the 6th & 7th slot (or limiting to 1 slot). Characters
                 number will now be set to Max(CharacterSlot, 5). The number of CharacterSlots shown will
                 depend on the acct expansion. (If it´s more than AOS, it'll send > 6, else 5).
        Added:   Flags in the Characters/Starting Location packet and the Enable Features (0xB9) are
                 now being set according to the CharacterSlots option in pol.cfg. It only works now 
                 with 1, 5, 6 and 7 slots, as this is a client limitation. You can hook the 0xB9 packet
                 to change this in the future.

12-10 Nando:
        Removed: POL's Windows-systray-icon beep when right-clicking is now gone.
        Changed: Region's internal tile zone is now 4x4 (was 32x32).

12-05 Luth:
        Fixed:   A bug in Run_Script caused when a Parent script ended before the child script.

10-29 Luth:
        Changed: PrintTextAbove*() now takes one more optional parameter, journal_print, with acceptible values:
                 JOURNAL_[UC_]PRINT_NAME:    In the journal, it prints the item's description / npc's name, colon, the message (POL standard)
                 JOURNAL_[UC_]PRINT_YOU_SEE: In the journal, it prints "You see: " followed by the message (UO standard)
                 This does not affect the text that is printed above the item, ONLY what is shown in the Journal.
        Fixed:   OnRemoveScript and OnInsertScript now called with all appropriate parameters
                   program onremovescript(character, container, item, item_amount, movetype)
                   program oninsertscript(character, container, movetype, inserttype, adding_item, existing_stack, amount_to_add)

10-28 Luth:
        Changed: Set_Script_Option() now returns the previous value that was set for that option
09-28 Luth:
        Added:   npc::Face( direction );
        Added:   mobile.SetFacing( direction, flags := FACE_NORMAL );
        Note:    mobile.facing := [0-7];  is the same as calling:  mobile.SetFacing( [0-7], FACE_NORMAL );
        Added:   MOVEITEM_IGNOREMOVABLE flag to move an object regardless of its .movable property
        Fixed:   Paperdolls now give all information for self, and less information for others

09-23 Turley:
        Added:   uo::PlaySoundEffectXYZ( x, y, z, effect, realm := _DEFAULT_REALM );

09-17 Turley:
        Added:   uo::CreateNPCFromTemplate param override_properties can now
                 contain .CProps Dictionary (key=cpropname value=cpropvalue)

09-08 Turley:
        Added:   uo::UpdateMobile(mob)
                 Sends to mobiles in visual range UpdatePlayer packet of mob, for example to
                 inform of notority changes
        Added:   Packet 0xC7 Functions:
                 uo::PlayMovingEffectEx( source, target, effect, speed, duration := 0, 
                                         hue := 0, render := 0, fixeddirection := 0, explode := 0, 
                                         effect3d := 0, effect3dexplode := 0, effect3dsound := 0 );
                 uo::PlayMovingEffectXYZEx( srcx, srcy, srcz, dstx, dsty, dstz, realm := _DEFAULT_REALM, 
                                            effect, speed, duration := 0, hue := 0, render := 0, 
                                            fixeddirection := 0, explode := 0, 
                                            effect3d := 0, effect3dexplode := 0, effect3dsound := 0 );
                 uo::PlayObjectCenteredEffectEx( center, effect, speed, duration := 0, hue := 0, 
                                                 render := 0, layer := 0, effect3d := 0 );
                 uo::PlayStationaryEffectEx( x, y, z, realm := _DEFAULT_REALM, effect, speed, 
                                             duration := 0, hue := 0, render := 0, 
                                             layer := 0, effect3d := 0 );
                 layer,effect3d,effect3dexplode,effect3dsound are only interpreted by the 3D client
                 (current known) render values are:
                 0 no change
                 1 It becomes dark
                 2 It becomes bright
                 3 Bright color is emphasized and dark color is converted transparently
                 4 The translucency (transparency is high)
                 5 The translucency (it is close to primary color)
                 6 Negative positive reversal
                 7 The background which is transparent negative positive reversal
                 layer values are:
                 0 Head
                 1 RightHand
                 2 LeftHand
                 3 Waist
                 4 LeftFoot
                 5 RightFoot
                 7 CenterFeet
                 effect3dexplode and effect3dsound are only interpreted if explode is set
                 effect3d and effect3dexplode values can be found in client/particles dir
                 CastAnimation only seen by 3D clients:
                 PlayObjectCenteredEffectEx( chr, 0, 10, 5, 0, 0, 1, 9041 ); //firesparkle on right hand
                 PerformAction(chr,0xCB);  // moves with char
                 Fireball with explosion and sound:
                 PlayMovingEffectEx( chr,tar,0x36d4,7,0,0,0,0,1,9502,4019,0x160);
        Changed: StatRequest 0x34 checks if target is visible to char (e.g. Injection exploit)

08-29 Turley:
        Added:   uo::GetGlobalPropertyNames()
        Changed: uo::FindSubstance( container, objtype, amount, makeinuse := 0 );
                 to FindSubstance( container, objtype, amount, makeinuse := 0, flags := 0 );
                 flags are:
                 FINDSUBSTANCE_IGNORE_LOCKED : Find matches in locked containers
                 FINDSUBSTANCE_ROOT_ONLY     : Do not find matches in sub-containers
                 FINDSUBSTANCE_FIND_ALL      : Find all matches ignoring given amount
        Added:   new Char methods:
                 attacks once without modifing the swingtimer
                 if no opp is given attacks current attackable opponent, else attacks given opponent (and
                 but checks if opponent is attackable
                 if opponent is set sets swingtimer to given ms time
                 kills character ignoring invul, if killer is set repsys:OnDamage is called
        Added:   new Char members:
                 .hitchance_mod +-int in thousandth
                 additive modificator of the hitchance from the attacker
                 .evasionchance_mod +-int in thousandth
                 subtractive modificator of the hitchance from the defender
        Added:   new privilages:
                 "firewhilemoving" : swingtimer will not be reset if char is moving with projectile weapon
                 "attackhidden"    : char can attack hidden opponents
                 "hiddenattack"    : char can attack while hidden
        Added:   new systemhook script 'HitMiss'
                 function HitMiss(attacker, defender)
                 is called if hitchance check fails no overriding of corefunctions or resultcheck
Win download : http://downloads.polserver.com/download ... 98_windows
Linux download : http://downloads.polserver.com/download ... e098_linux
FreeBSD download : http://downloads.polserver.com/download ... 98_freebsd

feel free to use it...

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Re: POL 098 Win32, Linux and FreeBSD - Beer and Waffles

Post by Yukiko » Wed Apr 15, 2009 4:44 pm

Thanks to the developers for working so hard on these releases.

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Re: POL 098 Win32, Linux and FreeBSD - Beer and Waffles

Post by Pierce » Thu Apr 16, 2009 12:20 pm

If we see the "dying UO Community" we couldn't thank the devs enough for
their continuously work on Pol, especially in the last few month.

Therefore, a big thank you and thumps up from me, too. :D

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Re: POL 098 Win32, Linux and FreeBSD - Beer and Waffles

Post by MuadDib » Thu Apr 16, 2009 12:30 pm

That's because while UO freeshard community may be dying out, POL 099 will be taking a new direction in supporting both UO and custom MMORPGs. More to come as 099 is developed.

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Re: POL 098 Win32, Linux and FreeBSD - Beer and Waffles

Post by JaceAce » Thu Apr 16, 2009 12:35 pm

MuadDib, thanks for everything you have done!
Thanks to all those who have helped in the Pol server!

I recently uploaded a converted Pol097 version of World of Dreams!

Oh and by the way, I am a Open Suse User and Pol runs great on it :)


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Re: POL 098 Win32, Linux and FreeBSD - Beer and Waffles

Post by Yukiko » Thu Apr 16, 2009 2:33 pm

Good news Maud.

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Re: POL 098 Win32, Linux and FreeBSD - Beer and Waffles

Post by Sadahar » Fri Apr 17, 2009 9:16 am

ummm custom MMORPGs ... sound very good!

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can't download

Post by mitchel » Thu Jul 02, 2009 4:51 pm

098 can't download right now...

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Re: POL 098 Win32, Linux and FreeBSD - Beer and Waffles

Post by Austin » Fri Jul 03, 2009 11:29 am

I fixed the paths - should work groovy now.

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Re: POL 098 Win32, Linux and FreeBSD - Beer and Waffles

Post by OldnGrey » Fri Jul 03, 2009 4:19 pm

Is that a link to the 098 release or to 098.1?

As far as I can see 098.1 is released even though I didn't see an announcement here.

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