UO:KR Gumps?

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Sadahar
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UO:KR Gumps?

Post by Sadahar »

Well ive installed pol 098 RC1 and I can log on correctly with my uo:kr client.

But, there are 2 problems..
1) Being my character with 987 (admin) graphic, if i open paperdoll client crashes.
2) Gumps doesnt seem to work at all... maybe different packet?
coltain
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Re: UO:KR Gumps?

Post by coltain »

Did You patch UOKR? (question about the crash)

I have a client crash when multi is near...
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Sadahar
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Re: UO:KR Gumps?

Post by Sadahar »

Well my main problem is gumps xD

Its the latest version (ive also tried other older clients...)
Anyway if im "human" it wont crash.
MuadDib
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Re: UO:KR Gumps?

Post by MuadDib »

That's because the new 3D KR client isn't 100% supported yet. It's the KR era clients in 2D that are now 100% supported (6.0.1.7 up to the latest patch from EA).
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Sadahar
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Re: UO:KR Gumps?

Post by Sadahar »

oh, well ill wait impatient to this support :)
Voicer
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Re: UO:KR Gumps?

Post by Voicer »

Kr probably don't have that ID acceptable to paperdoll, so you should find alternate on inside UO:KR client.

Does anyone implemented standard OSI gumps ? I am trying to "fix" the spellbook as well as other OSI standard gumps, but with no luck for now. I know that changes should be done on client side and server side as well, right ?
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Sadahar
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Re: UO:KR Gumps?

Post by Sadahar »

well i guess the key is finding what does this new client understands as a gump.. xD
MuadDib
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Re: UO:KR Gumps?

Post by MuadDib »

The differences here is, KR requires different packet structures than what the 2D client does. That is what causes the crashes, etc. We have updated 098 Core to work with the NEW 2D packet structures, but full KR support has not been done yet. This is due to wanting to get the core more stable for 098 Final (which, is, minus that npc/offline crash I've fixed since RC came out, lol).

It uses an entirely new, compressed gump packet, different paperdoll packets, different mobile packets, etc. This is due to having different Faces in KR available, etc.
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