mobile.IdleTime

Archive of the older Feature Request Forum Posts

Moderator: POL Developer

Locked
User avatar
MontuZ
Forum Regular
Posts: 338
Joined: Fri Feb 10, 2006 8:08 am
Location: Myrtle Beach, South Carolina

mobile.IdleTime

Post by MontuZ »

Would return 'seconds' mobile has been idle.
Yukiko
Distro Developer
Posts: 2825
Joined: Thu Feb 02, 2006 1:41 pm
Location: San Antonio, Texas
Contact:

Re: mobile.IdleTime

Post by Yukiko »

Idle as in not moved (x, y and z unchanged) or as in no packets sent to the server from a client, assuming the mobile is a player? Either way, I like the idea. Could thiss be expanded to include no events having been sent to a mobile as well?
User avatar
MontuZ
Forum Regular
Posts: 338
Joined: Fri Feb 10, 2006 8:08 am
Location: Myrtle Beach, South Carolina

Re: mobile.IdleTime

Post by MontuZ »

How ever POL decides when a player becomes Inactive(I'm guessing no packets sent from client.). And I don't quite understand the part about events you said, lol.
Yukiko
Distro Developer
Posts: 2825
Joined: Thu Feb 02, 2006 1:41 pm
Location: San Antonio, Texas
Contact:

Re: mobile.IdleTime

Post by Yukiko »

I was thinking that events sent to a mobile NPC might be considered as "activity" and if so I thought it might be kind of handy to know if a mobile had any type of activity logged to it.
Locked