mobile.IdleTime
Moderator: POL Developer
- MontuZ
- Forum Regular
- Posts: 338
- Joined: Fri Feb 10, 2006 8:08 am
- Location: Myrtle Beach, South Carolina
mobile.IdleTime
Would return 'seconds' mobile has been idle.
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- Distro Developer
- Posts: 2825
- Joined: Thu Feb 02, 2006 1:41 pm
- Location: San Antonio, Texas
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Re: mobile.IdleTime
Idle as in not moved (x, y and z unchanged) or as in no packets sent to the server from a client, assuming the mobile is a player? Either way, I like the idea. Could thiss be expanded to include no events having been sent to a mobile as well?
- MontuZ
- Forum Regular
- Posts: 338
- Joined: Fri Feb 10, 2006 8:08 am
- Location: Myrtle Beach, South Carolina
Re: mobile.IdleTime
How ever POL decides when a player becomes Inactive(I'm guessing no packets sent from client.). And I don't quite understand the part about events you said, lol.
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- Distro Developer
- Posts: 2825
- Joined: Thu Feb 02, 2006 1:41 pm
- Location: San Antonio, Texas
- Contact:
Re: mobile.IdleTime
I was thinking that events sent to a mobile NPC might be considered as "activity" and if so I thought it might be kind of handy to know if a mobile had any type of activity logged to it.