mobile.IdleTime

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MontuZ
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mobile.IdleTime

Post by MontuZ » Wed Sep 24, 2008 2:20 pm

Would return 'seconds' mobile has been idle.

Yukiko
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Re: mobile.IdleTime

Post by Yukiko » Thu Sep 25, 2008 9:40 am

Idle as in not moved (x, y and z unchanged) or as in no packets sent to the server from a client, assuming the mobile is a player? Either way, I like the idea. Could thiss be expanded to include no events having been sent to a mobile as well?

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MontuZ
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Re: mobile.IdleTime

Post by MontuZ » Sat Sep 27, 2008 10:29 pm

How ever POL decides when a player becomes Inactive(I'm guessing no packets sent from client.). And I don't quite understand the part about events you said, lol.

Yukiko
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Re: mobile.IdleTime

Post by Yukiko » Mon Sep 29, 2008 10:28 pm

I was thinking that events sent to a mobile NPC might be considered as "activity" and if so I thought it might be kind of handy to know if a mobile had any type of activity logged to it.

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