SYSEVENT_ENTEREDAREA

Archive of the older Feature Request Forum Posts

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FreeSoul
Master Poster
Posts: 90
Joined: Sat Feb 04, 2006 9:14 am

SYSEVENT_ENTEREDAREA

Post by FreeSoul »

NPC's shouldn't get that event when ev.source.concealed in my opinion
Firedancer
Grandmaster Poster
Posts: 104
Joined: Fri Feb 03, 2006 6:32 am

Re: SYSEVENT_ENTEREDAREA

Post by Firedancer »

FreeSoul wrote:NPC's shouldn't get that event when ev.source.concealed in my opinion
no, they sure should get that event! (unless you make a seperate event for concealed players entering)

After all you can always check to have your NPC ignore concealed players afterwards easy enough, but it would be very hard to do vice versa. There may be reasons where you need to also recognize concealed players after all...
MuadDib
Former Developer
Posts: 1091
Joined: Sun Feb 12, 2006 9:50 pm

Post by MuadDib »

Are you sure they are recieving it While the ev.souce is concealed? Should not be from what I am seeing.
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Austin
Former Developer
Posts: 621
Joined: Wed Jan 25, 2006 2:30 am

RTFM

Post by Austin »

core changes.txt

Added : New flag for servspecopt.cfg called "EventVisibilityCoreChecks" set to 0 (disabled) by default.
Enabled - the core does visibility checks before sending events as it did before.
Disabled - requires your scripts do visibility checking.
MuadDib
Former Developer
Posts: 1091
Joined: Sun Feb 12, 2006 9:50 pm

Post by MuadDib »

Check changelog, there is a new option for the servspecopt file for EventVisibility checks. It defaults to 0 (off) for the core. Adding it, and setting it to 1, will re-enable that. RTFM hehehe
FreeSoul
Master Poster
Posts: 90
Joined: Sat Feb 04, 2006 9:14 am

Post by FreeSoul »

ble ble ble mea culpa :P

RTFM!!! RTFM!!! RTFM!!!
*he repeated bashimg his head against the wall*
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