Support for clients with OSI-encryption
Moderator: POL Developer
Support for clients with OSI-encryption
support for client with osi-encryption so you don't have to use uo_rice, uogateway, razor or ignition to remove encryption from client before you can play.
This should be made as 3 options in pol.cfg or servspecopt.cfg
-Only clients with OSI-encryption
-Only clients without encryption
-Both
Another thing would be (I don't know if it's even possible) to make support to Pol somehow so you can use clients with custom encryption too.
This should be made as 3 options in pol.cfg or servspecopt.cfg
-Only clients with OSI-encryption
-Only clients without encryption
-Both
Another thing would be (I don't know if it's even possible) to make support to Pol somehow so you can use clients with custom encryption too.
I see that pol hasn't supported encrypted clients since 2.0.0b.
The bottom of pol.cfg shows an obsolete section about .key files.
For the sake of interest, has anyone done some tests on runuo to see if an encrypted client runs any faster than our uoriced ones? If it was only a matter of adding a .key file in pol.cfg it might be a good thing if we knew how to do it.
The bottom of pol.cfg shows an obsolete section about .key files.
For the sake of interest, has anyone done some tests on runuo to see if an encrypted client runs any faster than our uoriced ones? If it was only a matter of adding a .key file in pol.cfg it might be a good thing if we knew how to do it.
I agree with your principle, OldNGrey, but I would add to it: I would also be interested to see if there is any measurable difference in how the server performs, whether it needs to handle encryption or not. Given the ease with which the encryption was always broken in the past, I've always suspected it's actually just encoding, or a very simple encryption that would tend to be very light anyway (otherwise, it would seem to have a negative effect on game play in general)... but I also tend to be of the opinion that any small improvement is worthwhile... but maybe it's so miniscule it's not worthwhile..
Blerg. Then, there's also the question; is it even worth it, to begin with? So agonizing!
Blerg. Then, there's also the question; is it even worth it, to begin with? So agonizing!
the encryption itself doesn't contain any compression. the only compression is the one in server->client packets.
theorically speaking, there is a speed difference. clients which have encryption enabled are slower than the ones with disabled encryption. but this difference is so small that it becomes irrelevant.
theorically speaking, there is a speed difference. clients which have encryption enabled are slower than the ones with disabled encryption. but this difference is so small that it becomes irrelevant.
Re: Support for clients with OSI-encryption
Bringing an old topic alive again.
Im requesting this once again due to many encryption removal programs will not be updated anymore and the only choises left are ConnectUO or Razor which Im against.
UO_Rice is practically dead ( WORKED FINE UNTIL 6.0.x.x ) but there have been no updates since.... cant remember anymore.
UOCH ( Ultima Online Client Hacker ) stopped to work with clients >= 6.0.5.0
So Im just requesting this support to the core, or if you really are 100% against it, please point to me some software that just removes the ecnryption from client and creates a new exe file to play with or such.
Im requesting this once again due to many encryption removal programs will not be updated anymore and the only choises left are ConnectUO or Razor which Im against.
UO_Rice is practically dead ( WORKED FINE UNTIL 6.0.x.x ) but there have been no updates since.... cant remember anymore.
UOCH ( Ultima Online Client Hacker ) stopped to work with clients >= 6.0.5.0
So Im just requesting this support to the core, or if you really are 100% against it, please point to me some software that just removes the ecnryption from client and creates a new exe file to play with or such.
Re: Support for clients with OSI-encryption
Do anyone know which encryptions are used in the newer clients? If there's any knowledge about it, just say and I'd be glad to take a look at the subject. I really don't have the tools, know-how or time to try it myself.
Re: Support for clients with OSI-encryption
If I should start to investigate that, I should start with RunUO or SunUO sources, because they already have the encrypted clients supported. ( this only for the latest clients )
and for older ones I should suggest UOEncryption library built by Necr0potenc3 which can be downloaded from
http://sourceforge.net/project/showfile ... _id=128031
and for older ones I should suggest UOEncryption library built by Necr0potenc3 which can be downloaded from
http://sourceforge.net/project/showfile ... _id=128031
Re: Support for clients with OSI-encryption
Thanks Tomi, I'll take a look.
Re: Support for clients with OSI-encryption
Yes, Lord Binary left the UO scene. His last update works until client version 6.0.6.1.Tomi wrote: UO_Rice is practically dead ( WORKED FINE UNTIL 6.0.x.x ) but there have been no updates since.... cant remember anymore.
But he released the source code. I'll upload his last update including the source
to the Pol tools section. Currently i have no c++ compiler installed, otherwise i could
give it a try to get clients >= 6.0.6.2 to work. Perhaps someone with a lot more c++ experience takes a look
Re: Support for clients with OSI-encryption
Pierce, you could use Code::Blocks (http://www.codeblocks.org/) or DevCpp (http://www.bloodshed.net/devcpp.html). They both use MingW as compiler, if I'm not mistaken. They are very small and good IDEs. You should give a try.
There's also Visual Studio C++ Express Edition, which is free but it's a long download.
There's also Visual Studio C++ Express Edition, which is free but it's a long download.
Re: Support for clients with OSI-encryption
Thx Nando. But i hoped that someone else take a look at this even if i also do this