Problem when repacking UOP that has been through UOFiddler

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Poponfu
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Posts: 3
Joined: Sat Mar 15, 2014 8:14 am

Problem when repacking UOP that has been through UOFiddler

Post by Poponfu »

Hi I am using the command line LegacyMULCL.exe to extract/pack the mul's from a UOP and back into it. If I use this on the most current stock version of artLegacyMul.uop it works fine unpacking and then repacking it with no ill effects in game.

If I take those extracted muls and run them through UOFiddler without changing a thing.. just loading and resaving the muls and then repacking into a .uop. Everything works fine except for deep water turns pink , is there any way I can fix this or any other graphics that it might be happening too that I have not come across yet ?

I have also tried the UOP UOFiddler packer plugin which creates the exact same problem.
Poponfu
New User
Posts: 3
Joined: Sat Mar 15, 2014 8:14 am

Re: Problem when repacking UOP that has been through UOFiddl

Post by Poponfu »

Anyone have an answer to this ? Is there a better way to edit current .UOPs ?
Poponfu
New User
Posts: 3
Joined: Sat Mar 15, 2014 8:14 am

Re: Problem when repacking UOP that has been through UOFiddl

Post by Poponfu »

I am loading only the art.mul and artidx.mul into fiddler , is that part of the problem ? ( I cant really get all the rest though as this thing only extracts 4 types of .UOP )
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