UOFiddler and creating wearable and rideable animations

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Apocalypse
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Joined: Thu Feb 24, 2011 7:26 pm

UOFiddler and creating wearable and rideable animations

Post by Apocalypse » Wed Feb 15, 2012 12:25 pm

Hey all, Im new to UOFiddler but it seems to have the edge over the old programs i used to use back when i still worked heavily on UO related things. I REALLY want to make new rideables and wearables for UO but my problem is the "how to" as far as lining the objects up. I know i have to use all animations sequences i.e. walk, run, attack etc but my problem is how to line them up on uo fiddler. For instance a shield. How do i line it up to fit perfectly on the man animation? This is the one concept ive never grasped even when using old UO_anim. Anyone have any insight, tutorials or anything i can go off of? Any feedback would be appreciated. Im not getting a whole lot of answers these days :shame:

Pachacuti
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Posts: 51
Joined: Fri Jun 12, 2009 8:57 am

Re: UOFiddler and creating wearable and rideable animations

Post by Pachacuti » Wed Feb 15, 2012 1:16 pm

Take a look at the RunUO forums. There are some pretty good guides about this over there.

Apocalypse
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Posts: 6
Joined: Thu Feb 24, 2011 7:26 pm

Re: UOFiddler and creating wearable and rideable animations

Post by Apocalypse » Wed Feb 15, 2012 3:34 pm

Iv'e been looking all over RunUO and even posted this question there but can't find any help..

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