UOFiddler and creating wearable and rideable animations
Posted: Wed Feb 15, 2012 12:25 pm
Hey all, Im new to UOFiddler but it seems to have the edge over the old programs i used to use back when i still worked heavily on UO related things. I REALLY want to make new rideables and wearables for UO but my problem is the "how to" as far as lining the objects up. I know i have to use all animations sequences i.e. walk, run, attack etc but my problem is how to line them up on uo fiddler. For instance a shield. How do i line it up to fit perfectly on the man animation? This is the one concept ive never grasped even when using old UO_anim. Anyone have any insight, tutorials or anything i can go off of? Any feedback would be appreciated. Im not getting a whole lot of answers these days