Display unused textures/landtiles

This is where you can discuss UOFiddler, by Turley.

Moderator: POL Developer

Post Reply
User avatar
New User
Posts: 8
Joined: Fri Feb 18, 2011 3:32 pm

Display unused textures/landtiles

Post by Thagoras » Sat Jan 21, 2012 5:42 pm

Currently, the program only displays tiles which are in use. There's the option to jump to the next open/available spot...which I guess is ok...I mean, it does the job. But in items and gumps, you can display all open spots (which it shows up in red).

Is it possible to have this feature in the land textures and land tiles too?

I'm about to add all sorts of new land tiles and this is the one thing holding me back. I mean, if you can't or have difficulty getting it to work right, it's ok.

Thanks again!

Post Reply