Post 7.0.4.0 CalibrationInfo

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Andreew
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Posts: 3
Joined: Fri Jan 01, 2010 1:45 pm

Post 7.0.4.0 CalibrationInfo

Post by Andreew »

Hello.
I noticed that old CalibrationInfo works up to 7.0.3.x clients.
Unfortunately UOAM no longer tracks player position, but projects such as UOFiddler, which use an Ultima's source can easily fix this problem by adding this code to m_DefaultList table. (CalibrationInfo.cs).

Code: Select all

				new CalibrationInfo( //Post 7.0.4.0
					new byte[]{ 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF },
					new byte[]{ 0xFF, 0xD0, 0xE8, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x11, 0x8B, 0x82, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xD0, 0x5B, 0x83, 0x00, 0x00, 0x00, 0x00, 0x00, 0xEC }, 
					new byte[]{ 0x22, 0x04, 0xFF, 0xFF, 0xFF, 0x04, 0x0C }, //x 
					new byte[]{ 0x22, 0x04, 0xFF, 0xFF, 0xFF, 0x04, 0x08 }, //y
					new byte[]{ 0x22, 0x04, 0xFF, 0xFF, 0xFF, 0x04,	0x04 }, //z
					new byte[]{ 0x22, 0x04, 0xFF, 0xFF, 0xFF, 0x04, 0x10 }),//f
Happy New Year :)
Turley
POL Developer
Posts: 670
Joined: Sun Feb 05, 2006 4:45 am

Re: Post 7.0.4.0 CalibrationInfo

Post by Turley »

Nice :)
Added in svn
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