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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Wed Sep 23, 2009 8:15 am
by mitchel
mitchel wrote:yup ;)

I will try again :cheesy:
Argh, I got it...I missed new file into my fiddler directory.
copy all files from release directory, I got it.

sorry Turley, and thank you >_<

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Wed Oct 21, 2009 1:11 am
by Turley
Version 4.2d

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Thu Oct 22, 2009 5:48 pm
by Damien White
:cheesy: Thanks dude! :)

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Fri Nov 27, 2009 6:54 am
by Turley
Version 4.3

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Sat Nov 28, 2009 8:41 pm
by Damien White
Thanks again!

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Mon Nov 30, 2009 1:32 pm
by Damien White
Just wanted to send out some ffod for thought to anyone else who is beta testing MicroSoft .Net 4 Extrended Beta or Higher, that UOFiddler, does not want to load. I've tried a few tweak, nothing budging. If anyone has any thoughts on this let me know, if not I am going to have to go back to 3.5.

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Fri Dec 11, 2009 6:09 pm
by Damien White
Hey Turley, is UO Fiddler compatable with Stygian Abyss?

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Sat Dec 12, 2009 12:40 am
by Turley
Of cause :) Check uofiddler.polserver.com for the changelog entries.
Only thing that does not work are the uop files. I have a lack of motivation and time to decrypt the animations.

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Wed Dec 16, 2009 1:56 pm
by Damien White
Hmmmm...motivation....


PLEEEEAAAASSSEEEE...PLEASE....please please ........................please!


Yes if a grown man begging is not a good enough motivation I am sure nothing will be.

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Sun Jan 10, 2010 6:21 pm
by HellRazor
Turley wrote:Of cause :) Check uofiddler.polserver.com for the changelog entries.
Only thing that does not work are the uop files. I have a lack of motivation and time to decrypt the animations.
I know its probably a pain but it would be good to add support for these as all indications are that these will be used to add new art and animations to the client now, just like verdata.mul used to be used. Right now nothing really supports these and with UO Fiddler quickly become the MUL editor/viewer of choice it would be great if it supported this new format.

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Thu Feb 18, 2010 4:09 am
by Turley
Version 4.4

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Thu Feb 18, 2010 4:32 am
by guialtran
Turley wrote:Version 4.4

\0/ weeeeee

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Wed Mar 17, 2010 6:25 am
by Basara
Quick question about making items stackable
I see there's a StackOff option in the tiledata section and that most items that are already stackable have a number > 0 in there, but the number varies. If I want to make something stackable and it's the StackOff box that does it, what number should I be putting in?

also, and this is really minor, there's a typo on the tiledata page, says "heigth" instead of "height"

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Fri Mar 19, 2010 11:31 am
by Targun
Basara wrote: I see there's a StackOff option in the tiledata section and that most items that are already stackable have a number > 0 in there, but the number varies. If I want to make something stackable and it's the StackOff box that does it, what number should I be putting in?
Stacked item graphic is made of 2 graphic pics put together with x pixels offset. x=StackOff
Its up to you what number will you put there, just check if stacked graphic looks good with it.

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Sat Mar 20, 2010 10:01 am
by Basara
Been playing around with it but items aren't stacking.
I can't get them to stack after I've exported the tiledata to both server and client, am I missing something else, I've selected "Generic" which I read was the stackable prop but I just get the message "Could not add item to stack" from the client.

EDIT: being dumb, forgot to create a new tiles.cfg, all working now

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Mon Mar 22, 2010 3:12 am
by RadstaR
Turley: Can you please add VD import into animation editor on selected anim id ?
EDIT: I found it in SVN version. Thank you very much.

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Tue Mar 23, 2010 2:45 am
by RadstaR
I found bug in Animation editor. I extract images with Extract Images/As Bmp, but if i add this images to new ID i get only blank pictures.
Tested on latest SVN version.

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Tue Mar 23, 2010 7:29 am
by Turley
looking at the screen it looks like you missed the palette import/export

note: you need to first import the palette and then import the bmps

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Tue Mar 23, 2010 12:38 pm
by RadstaR
Aaah :) Thanks

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Mon Mar 29, 2010 12:53 pm
by RadstaR
Ok i have last Question. Where i can export/import pallete ? I can import/export only VD file, Extract all animation images or Add BMP file.

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Tue Mar 30, 2010 6:31 am
by Turley
sorry its a bit hidden, right click the place where the palette is shown :)

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Wed Mar 31, 2010 2:37 am
by RadstaR
:) Ha! Nice hidden place :)

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Wed Mar 31, 2010 7:01 am
by Turley
jep i know my gui sucks sometimes :)

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Wed Apr 07, 2010 10:57 am
by Basara
Hi, I've been playing around with multis, taking it steady and starting with easy things, so I built an enormous boat, lol.
It seems to work ok apart from the offsets for the gangplanks need setting correctly but when I save the multis it says "No invisible center item found do you wish to add one?"
What is this item and is it what the offset it calculated from?

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Posted: Wed Apr 07, 2010 11:21 am
by Tomi
The invisible center piece is at offset 0,0 so all the gangplanks, tillermans etc are calculated from it.

In all houses and default boats its a nodraw tile

a good way to check about offsets in boats are to launch Pol and make a small script while standing on the multi

Print( who.multi.x + " " + who.multi.y + " " who.multi.z ); and Print( who.x + " " + who.y + " " + who.z );

then when you move you can see how far away x or y coord you are from the center tile, because multi.x and multi.y and multi.z always points to the invisible center tile