UOFiddler (ex UOViewer) (ex InsideUO alternative)

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mitchel
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by mitchel » Wed Sep 23, 2009 8:15 am

mitchel wrote:yup ;)

I will try again :cheesy:
Argh, I got it...I missed new file into my fiddler directory.
copy all files from release directory, I got it.

sorry Turley, and thank you >_<

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Turley » Wed Oct 21, 2009 1:11 am

Version 4.2d

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Damien White » Thu Oct 22, 2009 5:48 pm

:cheesy: Thanks dude! :)
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Turley » Fri Nov 27, 2009 6:54 am

Version 4.3

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Damien White » Sat Nov 28, 2009 8:41 pm

Thanks again!
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Damien White » Mon Nov 30, 2009 1:32 pm

Just wanted to send out some ffod for thought to anyone else who is beta testing MicroSoft .Net 4 Extrended Beta or Higher, that UOFiddler, does not want to load. I've tried a few tweak, nothing budging. If anyone has any thoughts on this let me know, if not I am going to have to go back to 3.5.
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Damien White » Fri Dec 11, 2009 6:09 pm

Hey Turley, is UO Fiddler compatable with Stygian Abyss?
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Turley » Sat Dec 12, 2009 12:40 am

Of cause :) Check uofiddler.polserver.com for the changelog entries.
Only thing that does not work are the uop files. I have a lack of motivation and time to decrypt the animations.

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Damien White » Wed Dec 16, 2009 1:56 pm

Hmmmm...motivation....


PLEEEEAAAASSSEEEE...PLEASE....please please ........................please!


Yes if a grown man begging is not a good enough motivation I am sure nothing will be.
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by HellRazor » Sun Jan 10, 2010 6:21 pm

Turley wrote:Of cause :) Check uofiddler.polserver.com for the changelog entries.
Only thing that does not work are the uop files. I have a lack of motivation and time to decrypt the animations.
I know its probably a pain but it would be good to add support for these as all indications are that these will be used to add new art and animations to the client now, just like verdata.mul used to be used. Right now nothing really supports these and with UO Fiddler quickly become the MUL editor/viewer of choice it would be great if it supported this new format.

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Turley » Thu Feb 18, 2010 4:09 am

Version 4.4

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by guialtran » Thu Feb 18, 2010 4:32 am

Turley wrote:Version 4.4

\0/ weeeeee

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Basara » Wed Mar 17, 2010 6:25 am

Quick question about making items stackable
I see there's a StackOff option in the tiledata section and that most items that are already stackable have a number > 0 in there, but the number varies. If I want to make something stackable and it's the StackOff box that does it, what number should I be putting in?

also, and this is really minor, there's a typo on the tiledata page, says "heigth" instead of "height"
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Targun » Fri Mar 19, 2010 11:31 am

Basara wrote: I see there's a StackOff option in the tiledata section and that most items that are already stackable have a number > 0 in there, but the number varies. If I want to make something stackable and it's the StackOff box that does it, what number should I be putting in?
Stacked item graphic is made of 2 graphic pics put together with x pixels offset. x=StackOff
Its up to you what number will you put there, just check if stacked graphic looks good with it.

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Basara » Sat Mar 20, 2010 10:01 am

Been playing around with it but items aren't stacking.
I can't get them to stack after I've exported the tiledata to both server and client, am I missing something else, I've selected "Generic" which I read was the stackable prop but I just get the message "Could not add item to stack" from the client.

EDIT: being dumb, forgot to create a new tiles.cfg, all working now
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by RadstaR » Mon Mar 22, 2010 3:12 am

Turley: Can you please add VD import into animation editor on selected anim id ?
EDIT: I found it in SVN version. Thank you very much.
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by RadstaR » Tue Mar 23, 2010 2:45 am

I found bug in Animation editor. I extract images with Extract Images/As Bmp, but if i add this images to new ID i get only blank pictures.
Tested on latest SVN version.
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Turley » Tue Mar 23, 2010 7:29 am

looking at the screen it looks like you missed the palette import/export

note: you need to first import the palette and then import the bmps

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by RadstaR » Tue Mar 23, 2010 12:38 pm

Aaah :) Thanks
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by RadstaR » Mon Mar 29, 2010 12:53 pm

Ok i have last Question. Where i can export/import pallete ? I can import/export only VD file, Extract all animation images or Add BMP file.
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Turley » Tue Mar 30, 2010 6:31 am

sorry its a bit hidden, right click the place where the palette is shown :)

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by RadstaR » Wed Mar 31, 2010 2:37 am

:) Ha! Nice hidden place :)
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Turley » Wed Mar 31, 2010 7:01 am

jep i know my gui sucks sometimes :)

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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Basara » Wed Apr 07, 2010 10:57 am

Hi, I've been playing around with multis, taking it steady and starting with easy things, so I built an enormous boat, lol.
It seems to work ok apart from the offsets for the gangplanks need setting correctly but when I save the multis it says "No invisible center item found do you wish to add one?"
What is this item and is it what the offset it calculated from?
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Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Post by Tomi » Wed Apr 07, 2010 11:21 am

The invisible center piece is at offset 0,0 so all the gangplanks, tillermans etc are calculated from it.

In all houses and default boats its a nodraw tile

a good way to check about offsets in boats are to launch Pol and make a small script while standing on the multi

Print( who.multi.x + " " + who.multi.y + " " who.multi.z ); and Print( who.x + " " + who.y + " " + who.z );

then when you move you can see how far away x or y coord you are from the center tile, because multi.x and multi.y and multi.z always points to the invisible center tile

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