Texmaps/Texidx

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nick912
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Texmaps/Texidx

Post by nick912 » Sat Aug 08, 2020 11:44 am

When saving these files some of the textures get messed up. Is there a fix or workaround for this?

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AsYlum
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Re: Texmaps/Texidx

Post by AsYlum » Sun Aug 09, 2020 3:20 am

Can you give more information?

What version of UOFiddler are you using?
What is the exact problem? Wrong colors/graphic? File gets corrupted?

nick912
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Re: Texmaps/Texidx

Post by nick912 » Sun Aug 09, 2020 9:16 am

4.9.2. UO client 7.0.79.6. When saving Texture tab (Texmaps/Texidx) it will corrupt some of the images. This happens even when I do not change anything. I've tried several client versions as well to see if it was just the version causing the issue. It is resizing the images that are corrupting. For instance 128x128 will be resized to 64x64 when it saves.

Normal image
Image

After saving
Image

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AsYlum
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Re: Texmaps/Texidx

Post by AsYlum » Sun Aug 09, 2020 9:33 am

Looks like bug in how data for texmaps is handled. I will try to find out what is causing this. I've created issue for this https://github.com/polserver/UOFiddler/issues/51

nick912
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Re: Texmaps/Texidx

Post by nick912 » Sun Aug 09, 2020 9:38 am

Thanks

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AsYlum
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Location: Poland

Re: Texmaps/Texidx

Post by AsYlum » Wed Aug 12, 2020 1:58 pm

It's fixed in latest pre-release 4.9.4 https://github.com/polserver/UOFiddler/ ... tag/v4.9.4

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