Sorry if there is already a topic about it but I couldnt find out a way to see the hexadecimal of animations inside a group.
E.g. the horse. If I look for all animation a horse can do I will get a list but UOfiddler just shows me one main graphic hex for all animation and I need a specific one.. like attack2 or GetHit.
All "Graphic: xxx(0xXX) BaseGraphic: xxx" inside a group are the same.
I need to know it to be able to set the specific animation in npcdesc.cfg because atm the official distro has no animation for npcs.
Code: Select all
NPC_GetBarkSound (source) BarkSound NPC_GetCastSpellGraphic (source) AttackCastGraphic NPC_GetDamagedGraphic (source) DamagedGraphic NPC_GetDamagedSound (source) DamagedSound NPC_GetDeathSound (source) DeathSound NPC_GetIdleGraphic (source) IdleGraphic NPC_GetIdleSound (source) IdleSound NPC_GetHitGraphic (source) AttackHitGraphic NPC_GetHitSound (source) AttackHitSound NPC_GetMissSound (source) AttackMissSound
If I set for DamagedGraphic and for AttackHitGraphic 0xC8 it will play the same "attack 1" animation for both.