Ore and damage

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.

Moderator: POL Developer

Post Reply
You_Following
New User
Posts: 3
Joined: Fri May 29, 2009 10:49 pm

Ore and damage

Post by You_Following »

Prompt how to add a damage to ore that at creation from it the weapon it beat more strongly?

Code: Select all

Blacksmithy 0xc529
{
	Name		Radiant Nimbus Diamond
	Difficulty	140
	Quality		2.25
	CProp	AirProtection	3
	CProp	EarthProtection	3
	CProp	MagicPenalty	-3
	CProp	DefaultDex	3
	CProp	PermMagicImmunity	4
	CProp	NecroProtection	3
}

And still, how to add a magic bonus to a material so that at manufacturing this bonus depended on quality of a material???
User avatar
Sadahar
Adept Poster
Posts: 81
Joined: Mon Dec 03, 2007 11:15 am

Re: Ore and damage

Post by Sadahar »

you can do it in your cfraft script. It depends of your distro.
You_Following
New User
Posts: 3
Joined: Fri May 29, 2009 10:49 pm

Re: Ore and damage

Post by You_Following »

A little has not understood... You can tell approximately to me where it is??
User avatar
Sadahar
Adept Poster
Posts: 81
Joined: Mon Dec 03, 2007 11:15 am

Re: Ore and damage

Post by Sadahar »

I guess you are not using official pol098's distro ... so try to check your pkg/skills/balcksmithy/ blacksmithy.src or useSmithHammer.src or similar.

That script handles the creation of an item so there is where you have to edit/add any property to the item.
(That is for BS items.)
Jester
Neophyte Poster
Posts: 36
Joined: Mon Jul 07, 2008 2:33 pm

Re: Ore and damage

Post by Jester »

Often the prop "Quality" on the ore controls armor and damage. If you do not want to do that you could modify the damage script to raise the damage on crafted items.
Post Reply