Ore and damage

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You_Following
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Joined: Fri May 29, 2009 10:49 pm

Ore and damage

Post by You_Following » Sat May 30, 2009 2:30 am

Prompt how to add a damage to ore that at creation from it the weapon it beat more strongly?

Code: Select all

Blacksmithy 0xc529
{
	Name		Radiant Nimbus Diamond
	Difficulty	140
	Quality		2.25
	CProp	AirProtection	3
	CProp	EarthProtection	3
	CProp	MagicPenalty	-3
	CProp	DefaultDex	3
	CProp	PermMagicImmunity	4
	CProp	NecroProtection	3
}

And still, how to add a magic bonus to a material so that at manufacturing this bonus depended on quality of a material???

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Sadahar
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Re: Ore and damage

Post by Sadahar » Sat May 30, 2009 5:39 am

you can do it in your cfraft script. It depends of your distro.

You_Following
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Re: Ore and damage

Post by You_Following » Sat May 30, 2009 6:13 am

A little has not understood... You can tell approximately to me where it is??

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Sadahar
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Re: Ore and damage

Post by Sadahar » Sat May 30, 2009 1:09 pm

I guess you are not using official pol098's distro ... so try to check your pkg/skills/balcksmithy/ blacksmithy.src or useSmithHammer.src or similar.

That script handles the creation of an item so there is where you have to edit/add any property to the item.
(That is for BS items.)

Jester
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Re: Ore and damage

Post by Jester » Mon Jun 29, 2009 12:47 am

Often the prop "Quality" on the ore controls armor and damage. If you do not want to do that you could modify the damage script to raise the damage on crafted items.

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