Equipping New/Custom Weapons

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.

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Parker
New User
Posts: 2
Joined: Tue Feb 12, 2008 11:08 am

Equipping New/Custom Weapons

Post by Parker »

I'm using pol95, and I've patched the verdata and tiledata correctly but I cannot seem to equip any custom item I've added. I've got a lute for example, I see the object, the tiledata art, on the ground, I can pick it up and drag it onto my paperdoll and I can see the "ghost image" of what the item would look like if I had it equipped, but when I release - it goes back to its place of origin.

Any help is appreciated!
Parker
New User
Posts: 2
Joined: Tue Feb 12, 2008 11:08 am

Post by Parker »

If it helps at all, I've only patched the Verdata and Tiledata..
:(
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Tritan
Grandmaster Poster
Posts: 147
Joined: Sat Feb 04, 2006 8:17 am
Location: Illinois, USA

Post by Tritan »

Make sure you have the proper flags set in the verdata and the tiledata mul files.

If the equipable flag is not set it will act like you are describing.
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Sadahar
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Posts: 81
Joined: Mon Dec 03, 2007 11:15 am

Post by Sadahar »

If everything with the mul files is ok... check the equip script works ;)
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Pumpkins
Apprentice Poster
Posts: 52
Joined: Mon Jan 22, 2007 6:06 am

Post by Pumpkins »

First add the new verdata and tiledata in your UO folder..
than remove the statics0.pol and staidx0.pol from your pol folder.
than run the pol again... to recreate both files with your new verdata info.
and you will be able to equip..

:cool:
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