After core update (now version is POL095-2003-07-05 (VS.NET) compiled on Jul 5 2003 16:38:41) combat system is changed;(
I've looked in changelogs but nothing were foundion.
Was this part of combat system chenged?
Code: Select all
hit_chance = (weapon_attribute + 50.0) / (2.0 * opponent_weapon_attribute + 50.0)
if( random_float(1.0) < hitchance )
play hit sounds and anims
damage weapon (1 in 100 chance to lose 1 hp)
damage = random_weapon_die_damage
damage_multiplier = tactics + 50
damage_multiplier += strength * 0.2
damage_multiplier *= 0.01
damage *= damage_multiplier
PS In my script i take off damage_multiplier (by division) and do my own calculations.