[Not A Core Bug, A Feature] armor and quality

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[Not A Core Bug, A Feature] armor and quality

Post by coltain » Thu Jun 12, 2008 10:18 pm

I noticed that .ar on an armor depends also on .quality

When a player puts on an armor then player.ar differs when an item has diffrent .quality

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Post by ncrsn » Fri Jun 13, 2008 2:59 am

I really think this is a feature, with what you can more easily create exceptional items that will make the difference. And other stuff like that.

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Post by CWO » Sun Jun 15, 2008 7:15 pm

I believe AR is also dependent on .hp/.maxhp so damaged items don't protect/do as much damage (damage on weapons is affected in the same exact way as AR)

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Re: armor and quality

Post by MuadDib » Tue Dec 30, 2008 3:47 pm

Correct, this is a feature. Quality and hp/dmg all affected by Quality so you can have varied quality weapons and armor. Hence the member name :D