I have a question about the CoreHandledTags setting in servspecopt.cfg
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I have a question about the CoreHandledTags setting in servspecopt.cfg
As there are only five tags that can be displayed in game the value of setting all five bits corresponding to the five tags is 0x1A. The default value listed in the docs however is 0xFFFF for all tags to be displayed. I am curious if there is some client requirement for the additional eleven bits? It's mostly curiosity on my part but it might have some bearing on future updates to my Configurator. That is if I ever get all the bugs worked out of it.
Re: I have a question about the CoreHandledTags setting in servspecopt.cfg
It's just a bit oversized, no worries
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Re: I have a question about the CoreHandledTags setting in servspecopt.cfg
Ok. I'll handle it the way it is since I just debugged that in my Configurator. I just need to put in some missing "hints" and I should be finished with the current version. Now all I need are some testers to double check its operation.
Re: I have a question about the CoreHandledTags setting in servspecopt.cfg
That serverspect option is for....? Dunno remember it
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Re: I have a question about the CoreHandledTags setting in servspecopt.cfg
From the servspecopt.cfg file comments:
However single click doesn't seem to display them. They are visible as you approach a character however. I am not sure if single click is affected by the mega cliloc package being enabled. That could be conflicting with the display of tags and single click.
Code: Select all
# bitfield to determine which tags are displayed on singleclick, current used bits are:
# 0x1 [title_guild]
# 0x2 [frozen]
# 0x4 [paralyzed]
# 0x8 [squelched]
# 0x10 [deafened]