New [unofficial] POL-CORE fork - 2017

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andenixa
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New [unofficial] POL-CORE fork - 2017

Post by andenixa » Sat Jul 15, 2017 10:41 am

I am working on a new new POLocre99 fork, base off the latest Git version.
It has several enhancements official version that didn't make it to POL:

- Numerous addition ways to work with arrays and strings:
array shuffling, case insensitive String compare, bulk array filtering.
- Unicode problem is addressed in most cases
- Web server supports several additional headers

- StrFormatTime is always in "C" locale
- FormatRealToString expects min decimal points instead of number of digits and never produces any abnormalities.
Among many others such as tile "spoofing" bug is fixed (for a long time).

Its not really difficult to make it backwards compatible with POL095 or even POL092
I wonder if anyone is interested in such compatibility is actually demanded by some individuals that are unable to leap forward from their old script bases.

--cheers

Harley
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Re: New [unofficial] POL-CORE fork - 2017

Post by Harley » Sat Jul 15, 2017 2:06 pm

Wow, very interesting!
Andenixa, did you realise your sweet FX functions in it?)

Can you show some cut of the scripts code, what does it look like? Are there many changes with usual?

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andenixa
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Re: New [unofficial] POL-CORE fork - 2017

Post by andenixa » Sat Jul 15, 2017 7:40 pm

To be frank I am not quite following with sweetFx thing for which I apologize.
Perhaps you could elaborate on that.
There is hefty of changes from the original git core which make the scripting routine
itself differ tremendously as I always aim for rapid development with less effort (for scripters).
It may also allow to have scripts in your current locale, i.e. you can use your native tongue for variable and function names.
I am currently work to make Unicode more adaptable in a way that it will auto-detect the native encoding. I would switch to utf-8 everywhere in String object, however POL team has plenty of places where they use char* type thus utf-8 would probably make the core go apesh*t. However I do use utf-8 for MySQL.
Generally most of the things in core are easier than they appear. I can't say I don't have time for it neither, but I lack certain audience who'd demand some game related changes as I only fill in the blanks where its due.
Not for the sake of writing the code itself.
And it ain't no beta stage neither. The changes are pretty mature and had gone through vigorous testings.
I tried to push it through the official channels, but things rarely get accepted in the mainstream core anymore.

Turley
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Re: New [unofficial] POL-CORE fork - 2017

Post by Turley » Sat Jul 15, 2017 11:21 pm

andenixa wrote:
Sat Jul 15, 2017 7:40 pm
I tried to push it through the official channels, but things rarely get accepted in the mainstream core anymore.
Sparetime is always a problem ;)
I personally would like to see a pull request so we can take a look and merge it.

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andenixa
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Re: New [unofficial] POL-CORE fork - 2017

Post by andenixa » Sun Jul 16, 2017 4:19 am

Thanks for the note Turley. I shall try that.
Its became increasingly hard to catch you at IRC last I checked that was probably like 3 years ago.
IS work killing you?

--cheers

Turley
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Re: New [unofficial] POL-CORE fork - 2017

Post by Turley » Sun Jul 16, 2017 9:18 am

I would say the biggest time killer is my 1.5 year old little girl ;)
And yes I would say in IRC your chances are almost 0% ;)

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Re: New [unofficial] POL-CORE fork - 2017

Post by Yukiko » Mon Jul 17, 2017 2:33 pm

Shame on you Turley for letting something as trivial as your little girl get in the way of POL! tisk, tisk.

But seriously, take good care of your future POL developer. Have you started teaching her C yet? :)

It is good to see you around the forums again.
Sincerely,
Yukiko

I would tell you a UDP joke but you might not get it.

Titus 2:13

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