Hi,
I have question about uoconvert.cfg. We have boats, multis, stairs and mounts, Where should I put decorations? For example from 0x1F41 there are courtains, beads, minihouses etc.
Cheers!
UOConvert
Moderator: POL Developer
Re: UOConvert
Mighty POLCore Devs please give the answer to your humble servant!
Re: UOConvert
Is there a need to specify decorations? From memory, the reason why boats, multis, stairs and mounts are important is because they're treated differently by the core. Decorations are just normal items that don't need special handling, and that's why there's no space to declare them.
Am I missing something?
Am I missing something?
Re: UOConvert
There are writtet in multi.mul and uoconvert prints warning that there are no definitions for some ids in uoconvert.cfg. I try to resolve this issue
Re: UOConvert
You missing next answer in this topicNando wrote:Is there a need to specify decorations? From memory, the reason why boats, multis, stairs and mounts are important is because they're treated differently by the core. Decorations are just normal items that don't need special handling, and that's why there's no space to declare them.
Am I missing something?
Re: UOConvert
Ok, I looked into the code. Boats are treated specially by the core, but there is no difference between a multi in "stairs" or "houses". They are currently treated the same by the core.
"Stairs" seems to be a catch-all for multi-item decorations such as stairs, carpets and tables. I updated the docs to reflect that.
"Stairs" seems to be a catch-all for multi-item decorations such as stairs, carpets and tables. I updated the docs to reflect that.