UOConvert

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boberski
Grandmaster Poster
Posts: 272
Joined: Tue Oct 15, 2013 12:00 pm

UOConvert

Post by boberski » Sun Oct 16, 2016 12:23 pm

Hi,

I have question about uoconvert.cfg. We have boats, multis, stairs and mounts, Where should I put decorations? For example from 0x1F41 there are courtains, beads, minihouses etc.

Cheers!
Cheers!
Boberski (http://pol.uo.hyeah.eu/)

boberski
Grandmaster Poster
Posts: 272
Joined: Tue Oct 15, 2013 12:00 pm

Re: UOConvert

Post by boberski » Wed Oct 19, 2016 12:01 am

Mighty POLCore Devs please give the answer to your humble servant! :P
Cheers!
Boberski (http://pol.uo.hyeah.eu/)

Nando
POL Developer
Posts: 260
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Re: UOConvert

Post by Nando » Wed Oct 19, 2016 12:32 am

Is there a need to specify decorations? From memory, the reason why boats, multis, stairs and mounts are important is because they're treated differently by the core. Decorations are just normal items that don't need special handling, and that's why there's no space to declare them.

Am I missing something? :P

boberski
Grandmaster Poster
Posts: 272
Joined: Tue Oct 15, 2013 12:00 pm

Re: UOConvert

Post by boberski » Wed Oct 19, 2016 12:56 am

There are writtet in multi.mul and uoconvert prints warning that there are no definitions for some ids in uoconvert.cfg. I try to resolve this issue :)
Cheers!
Boberski (http://pol.uo.hyeah.eu/)

boberski
Grandmaster Poster
Posts: 272
Joined: Tue Oct 15, 2013 12:00 pm

Re: UOConvert

Post by boberski » Sat Oct 22, 2016 10:01 am

Nando wrote:Is there a need to specify decorations? From memory, the reason why boats, multis, stairs and mounts are important is because they're treated differently by the core. Decorations are just normal items that don't need special handling, and that's why there's no space to declare them.

Am I missing something? :P
You missing next answer in this topic :P
Cheers!
Boberski (http://pol.uo.hyeah.eu/)

Nando
POL Developer
Posts: 260
Joined: Wed Sep 17, 2008 6:53 pm
Contact:

Re: UOConvert

Post by Nando » Sun Oct 23, 2016 4:09 am

Ok, I looked into the code. Boats are treated specially by the core, but there is no difference between a multi in "stairs" or "houses". They are currently treated the same by the core.

"Stairs" seems to be a catch-all for multi-item decorations such as stairs, carpets and tables. I updated the docs to reflect that.

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