I was thinking about upgrading my POL099 to the latest build.
What is the current state of the HEAD? Is it stable, production ready? Should I wait for something?
Any comment from who's using one of the latest build?
Current HEAD state
Moderator: POL Developer
Re: Current HEAD state
Hello,
please wait some days - I am trying this. We have a rather big script system, not the official distro, and use a lot of functions. So if the newest version works for us, it will probably work for you too. I cannot say anything about the official distro.
I am using Debian wheezy. We use an older core (0.99, from around 2012), this ran for over two years, but it seems to be unstable under certain conditions, which I just found out. We had only one server crash before, for unknown reasons. I currently use a 32-bit POL core compiled under Debian, statically linked.
So - I will report here about our results.
OWHorus
please wait some days - I am trying this. We have a rather big script system, not the official distro, and use a lot of functions. So if the newest version works for us, it will probably work for you too. I cannot say anything about the official distro.
I am using Debian wheezy. We use an older core (0.99, from around 2012), this ran for over two years, but it seems to be unstable under certain conditions, which I just found out. We had only one server crash before, for unknown reasons. I currently use a 32-bit POL core compiled under Debian, statically linked.
So - I will report here about our results.
OWHorus
Re: Current HEAD state
The are rumors of a new release coming out soon (finally).
It should be a 2nd Beta or even a Release Candidate
It should be a 2nd Beta or even a Release Candidate
Re: Current HEAD state
Thanks OwHorus, I'll wait your comments
We have strange crashes during shutdown, but we've always had these, both with 099 and older cores. Figure it out...
We have strange crashes during shutdown, but we've always had these, both with 099 and older cores. Figure it out...
Re: Current HEAD state
Hi xeon,
there seem to be problems with the current HEAD. One of the problems I want to analyze further, but we have a situation where POL send masses of packages and hangs the client. But this could be a problem only with our client (5.06a) and our setup.
The other problem is uoconvert - see my bug report in an extra post.
The crash during shutdown has happened to me one or two times - no idea what it is, but it always saved correctly. This was - as far as I remember - never on Linux, but on the Windows version, but the same server version (POL.099 from around 2012). We had a Windows Server before 2013 for the game, and there I always shut down with a command from inside the game.
OWHorus
there seem to be problems with the current HEAD. One of the problems I want to analyze further, but we have a situation where POL send masses of packages and hangs the client. But this could be a problem only with our client (5.06a) and our setup.
The other problem is uoconvert - see my bug report in an extra post.
The crash during shutdown has happened to me one or two times - no idea what it is, but it always saved correctly. This was - as far as I remember - never on Linux, but on the Windows version, but the same server version (POL.099 from around 2012). We had a Windows Server before 2013 for the game, and there I always shut down with a command from inside the game.
OWHorus
Re: Current HEAD state
Hello,OWHorus wrote:Hi xeon,
there seem to be problems with the current HEAD. One of the problems I want to analyze further, but we have a situation where POL send masses of packages and hangs the client. But this could be a problem only with our client (5.06a) and our setup.
The other problem is uoconvert - see my bug report in an extra post.
The crash during shutdown has happened to me one or two times - no idea what it is, but it always saved correctly. This was - as far as I remember - never on Linux, but on the Windows version, but the same server version (POL.099 from around 2012). We had a Windows Server before 2013 for the game, and there I always shut down with a command from inside the game.
OWHorus
solved the client crash mentioned above: It was one of our older scripts, which should send packets in certain situations, and did send a malformed packet for multis due to a core change. (I am not trying to apportion blame here, I just forgot that this script existed, so it was my fault)
To make it clear for all (corechanges.txt mentions it, but not very clearly):
The script API for Multis has changed, uoconvert generates a different multis.cfg (Graphic entry missing), but also the member multi.graphic is now always 1 if you read it via script! The correct new way to generate multi.graphic if you need it in scripts is now:
graphic := multiref.multiid + 0x4000;
if you use a client with a maxtileid = 0x3fff.
The core seems to run stable now, I did not see any problems with it. Uoconvert is fixed now, I tested it. I will further test, because we have a lot of special mechanisms (we do not use the distro). But for now it does look good.
OWHorus
Re: Current HEAD state
Thanks OWH for the feedback.
I'm thinking upgrading as we have just incurred in a few core bug from the revision we're using, like a splitstackinto() bug when done to a stack of item in a storage area.
I'm thinking upgrading as we have just incurred in a few core bug from the revision we're using, like a splitstackinto() bug when done to a stack of item in a storage area.