Some bugs at commit revision 318

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Terciob
Master Poster
Posts: 90
Joined: Fri Nov 07, 2008 3:47 am

Re: Some bugs at commit revision 318

Post by Terciob » Tue May 17, 2011 12:44 pm

Small bug, when creating doors with custom house tool, they come as a part of multi, not as component, so you cant interact and open then.

Turley
POL Developer
Posts: 644
Joined: Sun Feb 05, 2006 4:45 am

Re: Some bugs at commit revision 318

Post by Turley » Tue May 17, 2011 8:21 pm

Actually I never looked into custom housing. Seems to be the time for it :) thx for the report I will start to look into it

Terciob
Master Poster
Posts: 90
Joined: Fri Nov 07, 2008 3:47 am

Re: Some bugs at commit revision 318

Post by Terciob » Tue May 24, 2011 11:50 am

I've turned on my dungeon system wich uses shadow realms and problems with save happens again (http://forums.polserver.com/tracker.php?p=5&t=156).

Very random this insue, but pol seems not saving realm for an object:
This is a item inside storage.txt:

Item
{
Serial 0x4b8d9932
ObjType 0xf7d
Graphic 0xf7d
X 43
Y 65
Z 0
Revision 1
Realm
CProp rr i2
Amount 30
Container 0x4b67f14c
DecayAt 255853620
}

No realm was described, Pol crash while reading storage on startup, dump points to realm.h 'if (is_shadowrealm)'.

Can pol return a startup error in start.log showing which item had troubles instead crash?
Until now, i have no idea what might bug items in this way. Perhaps a double check to make sure realm exists while saving cannot solve the problem at all, but can be a workaround.

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