SA client bugs
Moderator: POL Developer
SA client bugs
Dear Turley&devs, i will develop my server with SA client. please fix next if(it_possible), cause this is critical stuff =((
1. spellbook. full spellbook with spells looks emtpy on SA cl. on old clients all ok.
2. bank&containers. all items can be stored only in upper left cell like
if this prblms have decision please say
thanks in advance
1. spellbook. full spellbook with spells looks emtpy on SA cl. on old clients all ok.
2. bank&containers. all items can be stored only in upper left cell like
if this prblms have decision please say
thanks in advance
Re: SA client bugs
Hello Atreiu,
Try this in place of your servspecopt.cfg :
The two conditions you show are mostly related to settings in the file above.
There is of course supporting code for Spellbooks.
Your accounts.txt file must have this entry for each account : UOExpansion SA
That can be set from your login.src
Again, refer to changelog.txt
It might help you if you downloaded the official POL097 game server scripts and use those as an example.
Regards,
Justae
Try this in place of your servspecopt.cfg :
Code: Select all
DefaultDoubleclickRange=2
MovementUsesStamina=1
AllowSecureTradingInWarMode=0
TotalStatsAtCreation=65,90
DefaultDecayTime=12
DefaultContainerMaxItems=250
DefaultContainerMaxWeight=60000
MaxContainerSlots=250
MaxSlots=255
UseContainerSlots=1
UOFeatureEnable=0x1e8
HiddenTurnsCount=1
MaxPathFindRange=50
ItemColorMask=0x4FFF
DefaultLightLevel=8
InvulTag=1
CharacterSlots=6
SendStatLocks=1
SupportFaces=2
There is of course supporting code for Spellbooks.
Your accounts.txt file must have this entry for each account : UOExpansion SA
That can be set from your login.src
Again, refer to changelog.txt
It might help you if you downloaded the official POL097 game server scripts and use those as an example.
Regards,
Justae
Re: SA client bugs
Hello dear Justae =)
thanks - 1&&2 fixed.
please answer on my PM.
4. strange. after first magic usage by macros on mobile target, appear opponent's status bar
after that i cant use magic by macros (no press hotkeys, no press direct in macros bar). i can use magic only from spellbook directly.
after each pressing by hotkeys or direct in macros bar i see this in servser_console:
"Unknown packet type 0xbf: 11 bytes (IP:127.0.0.1, Account:admin)
0000: bf 00 0b 00 2d 00 12 00 00 01 1a ....-... ........"
maybe reason in this? Turley please look at this
Packet Name: General Information Packet
3. someone know how to implement Cyrillic font in SA clent?
i had unpack .uop and found fonts files .ttf there exist Cyrillic letters (АБВГДЕ etc)
but in client words on Cyrillic looks like this font dont supported.
BUT
with this client on another server (Abyss) all ok. - reason in my server side?
thanks - 1&&2 fixed.
please answer on my PM.
4. strange. after first magic usage by macros on mobile target, appear opponent's status bar
after that i cant use magic by macros (no press hotkeys, no press direct in macros bar). i can use magic only from spellbook directly.
after each pressing by hotkeys or direct in macros bar i see this in servser_console:
"Unknown packet type 0xbf: 11 bytes (IP:127.0.0.1, Account:admin)
0000: bf 00 0b 00 2d 00 12 00 00 01 1a ....-... ........"
maybe reason in this? Turley please look at this
Packet Name: General Information Packet
3. someone know how to implement Cyrillic font in SA clent?
i had unpack .uop and found fonts files .ttf there exist Cyrillic letters (АБВГДЕ etc)
but in client words on Cyrillic looks like this font dont supported.
BUT
with this client on another server (Abyss) all ok. - reason in my server side?
Re: SA client bugs
2. dont solved. after server reboot all items in containers in upper left cell.
Re: SA client bugs
You should read a bit more then just the name in the packet docsatreiu wrote: after each pressing by hotkeys or direct in macros bar i see this in servser_console:
"Unknown packet type 0xbf: 11 bytes (IP:127.0.0.1, Account:admin)
0000: bf 00 0b 00 2d 00 12 00 00 01 1a ....-... ........"
maybe reason in this? Turley please look at this
Packet Name: General Information
Subcommand 0x2D: Cast targeted spell (client side packet)
Byte[2] Spell ID
Byte[4] Target Serial
Re: SA client bugs
ok Turley)
and what is possible to do with that? )
i am not a GM of packethooking : (
should i hook packet and make exported func?
and what is possible to do with that? )
i am not a GM of packethooking : (
should i hook packet and make exported func?
Re: SA client bugs
Turley answer please ^^^
5. cant create character by SA client. server said:
Client connected from 127.0.0.1 (1 connections)
Create Character: Starting skill values incorrect
Client disconnected from 127.0.0.1 (0 connections)
by older client all ok.
suppose this cause in SA you set 4 skill by 30%. in sum 120. in older client 2 by 50.
cant find proper theme in config files
5. cant create character by SA client. server said:
Client connected from 127.0.0.1 (1 connections)
Create Character: Starting skill values incorrect
Client disconnected from 127.0.0.1 (0 connections)
by older client all ok.
suppose this cause in SA you set 4 skill by 30%. in sum 120. in older client 2 by 50.
cant find proper theme in config files
Re: SA client bugs
@ 4. Packet 00 BF ... 00 2D ...
This packet doesn't seem to be implented. (Check the Developers Documentation!)
So yes, you'll have to write your own packet hook.
Regards, Indy
This packet doesn't seem to be implented. (Check the Developers Documentation!)
So yes, you'll have to write your own packet hook.
Regards, Indy
Re: SA client bugs
Checksuppose this cause in SA you set 4 skill by 30%. in sum 120. in older client 2 by 50.
cant find proper theme in config files
http://docs.polserver.com/pol099/config ... pecopt.cfg
TotalStatsAtCreation
Re: SA client bugs
i had checked it before...but nothing many combinations wasTurley wrote:Checksuppose this cause in SA you set 4 skill by 30%. in sum 120. in older client 2 by 50.
cant find proper theme in config files
http://docs.polserver.com/pol099/config ... pecopt.cfg
TotalStatsAtCreation
TotalStatsAtCreation=65,90
TotalStatsAtCreation=65,80,90-95,100-110
TotalStatsAtCreation=1-500
TotalStatsAtCreation=1-1000000
are you shure what stats and skills are the same?
Re: SA client bugs
Check your housing package > itemdesc.cfg
as a sample entry, does it have these values ?
House 0x6066
{
Name smallstonehouse
Graphic 0x4066
MultiID 0x66
OldObjtype 0x4066
}
If it does, then that is why your client crashes when entering an area with a Multi in it.
The realm regen (uoconvert) changes the multis and boat txt files in pol\config with new values from the new client muls. House graphics change from 0x40xx to 0x80xx. For example, to correct the entry above, it would look like this :
House 0x6066
{
Name smallstonehouse
Graphic 0x8066
MultiID 0x66
OldObjtype 0x8066
}
Same thing with boats, old boats :
Boat 0x6040
{
Name smallboat
Graphic 0x4000
MultiID 0x0000
OldObjtype 0x4000
OldObjtype 0x4001
OldObjtype 0x4002
OldObjtype 0x4003
}
Change to new :
Boat 0x6040
{
Name smallboat
Graphic 0x8000
MultiID 0x0000
OldObjtype 0x8000
OldObjtype 0x8001
OldObjtype 0x8002
OldObjtype 0x8003
}
Also make sure in pol.cfg MaxTileID=0x7FFF You must run uoconvert with this set if you want the realms to generate properly.
I hope that helps you a bit.
Cheers,
Justae.
as a sample entry, does it have these values ?
House 0x6066
{
Name smallstonehouse
Graphic 0x4066
MultiID 0x66
OldObjtype 0x4066
}
If it does, then that is why your client crashes when entering an area with a Multi in it.
The realm regen (uoconvert) changes the multis and boat txt files in pol\config with new values from the new client muls. House graphics change from 0x40xx to 0x80xx. For example, to correct the entry above, it would look like this :
House 0x6066
{
Name smallstonehouse
Graphic 0x8066
MultiID 0x66
OldObjtype 0x8066
}
Same thing with boats, old boats :
Boat 0x6040
{
Name smallboat
Graphic 0x4000
MultiID 0x0000
OldObjtype 0x4000
OldObjtype 0x4001
OldObjtype 0x4002
OldObjtype 0x4003
}
Change to new :
Boat 0x6040
{
Name smallboat
Graphic 0x8000
MultiID 0x0000
OldObjtype 0x8000
OldObjtype 0x8001
OldObjtype 0x8002
OldObjtype 0x8003
}
Also make sure in pol.cfg MaxTileID=0x7FFF You must run uoconvert with this set if you want the realms to generate properly.
I hope that helps you a bit.
Cheers,
Justae.
Re: SA client bugs
Justae thank you a lot : )
but i delete my post before you post. i found a reason
Turley answer please regard #5. Create Character: Starting skill values incorrect
this is last problem that i dont fix
but i delete my post before you post. i found a reason
Turley answer please regard #5. Create Character: Starting skill values incorrect
this is last problem that i dont fix
Re: SA client bugs
Ups Mmh skills I think I fixed something in the corevsvn a while ago, grab the Svn build it and try.
Re: SA client bugs
suppose - server waiting Packet: 0x00, but my client send Packet: 0x8D
i dont understand what i must to do
please help with this =(
i dont understand what i must to do
please help with this =(
Re: SA client bugs
No problem with that pol99 handles it, but I think there was a bug with the skills which I fixed. So as I already said grab the latest build it and try.
Re: SA client bugs
actually i am using last ver of 099 from site. had download it again but result is sameTurley wrote:No problem with that pol99 handles it, but I think there was a bug with the skills which I fixed. So as I already said grab the latest build it and try.
you cant repeat it?
Re: SA client bugs
Turley is telling you to get the Pol source ( Latest SVN ) and make the Pol build yourself, not getting the latest beta build.
Because in the latest beta build there is still not support for 0x8D packet iirc
Because in the latest beta build there is still not support for 0x8D packet iirc
Re: SA client bugs
http://polserver.svn.sourceforge.net/vi ... /pol-core/ correct?Tomi wrote:Turley is telling you to get the Pol source ( Latest SVN ) and make the Pol build yourself, not getting the latest beta build.
Because in the latest beta build there is still not support for 0x8D packet iirc
few years have not used tortoisesvn. he said:
Command: Checkout from http://polserver.svn.sourceforge.net/vi ... k/pol-core, revision HEAD, Fully recursive, Externals included
Error: OPTIONS of
Error: 'http://polserver.svn.sourceforge.net/vi ... k/pol-core': could
Error: not connect to server (http://polserver.svn.sourceforge.net)
Finished!:
Re: SA client bugs
Error: MKACTIVITY of
Error: '/svnroot/polserver/!svn/act/367810bb-cb69-4349-bf95-76fa896f3f1c':
Error: authorization failed: Could not authenticate to server: rejected Basic
Error: challenge (https://polserver.svn.sourceforge.net)
Error: '/svnroot/polserver/!svn/act/367810bb-cb69-4349-bf95-76fa896f3f1c':
Error: authorization failed: Could not authenticate to server: rejected Basic
Error: challenge (https://polserver.svn.sourceforge.net)