NPC walking through movable items

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taxman
Journeyman Poster
Posts: 63
Joined: Tue Apr 18, 2006 11:10 pm

NPC walking through movable items

Post by taxman »

On 095 core NPCs can walk through movable chests, crates etc.
On 096 core they cant. So any player can bring some chests in dungeon, for example, put it on the ground around himself and no one monster cannot hit him.
Does anyone have any idea to solve this problem?
Danielle
Grandmaster Poster
Posts: 104
Joined: Tue Feb 07, 2006 3:32 pm
Location: Pittsburgh, Pennsylvania

Post by Danielle »

Simplest method would be what OSI does.

In the AI scripts check to see whats blocking movement. If it's an item that is not locked down, destroy it.

There might be some other things to check before destroying it, but that it the basic idea.
DeiviD
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Joined: Mon Jun 19, 2006 4:48 pm

Post by DeiviD »

make the monster loot the item in the ground
MuadDib
Former Developer
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Location: Cross Lanes, WV

Post by MuadDib »

OSI methods....... they ignore all container types on movement. I would have to double check if it is static also, but normal items (locked down or not), they ignore and walk anyway. Nothing is destroyed for this.

Maybe we could look into this further, and see what we could do about it. One thing it does (on osi) is stop the trapping of npcs. So I would have to investigate their current behavior (far as static items), and see how it goes. Would also need to double check for players too. Don't pay attention must for my own walking :)
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