npcdesc - use AoS, SE, ML objtype?

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BELL
Journeyman Poster
Posts: 68
Joined: Tue Apr 22, 2008 6:09 am

npcdesc - use AoS, SE, ML objtype?

Post by BELL »

Code: Select all

NpcTemplate horse5
{
    Name                   a horse
    script                 animal
    ObjType                0xcd //THIS I USED FROM UO-INSIDE Model Number: 205 (0xCD)
    Color                  0
    TrueColor              0
    Gender                 0
    STR                    120
    INT                    10
    DEX                    55
    HITS                   120
    MANA                   0
    STAM                   55
    MagicResistance        30
    Tactics                44
    Wrestling              44
    AttackSpeed            35
    AttackDamage           2d8
    AttackAttribute        Wrestling
    AttackHitSound         0xAB
    AttackMissSound        0x239
    deathsound             0xad
    damagedsound           0xac
    idlesound1             0xa9
    idlesound2             0xaa
    AR                     9
    tameskill              89
    herdskill              87
    food                   veggie
    guardignore            1
    provoke                40
    dstart                 10
    corpseitm              rawribs hides
    corpseamt              3 10
    CProp  noloot          i1
    CProp  Karma           i5
    CProp  Fame            i4
    AttackHitScript        :combat:wrestlingHitScript
}
//THIS IM USED FROM UO-INSIDE Model Number: 205 (0xCD)
but graphics not ML.... its Bunny
im read http://docs.polserver.com/pol096/configfiles.php - npsdesc but not find type of version UO...
----
http://forums.polserver.com/viewtopic.php?p=2085#p2085 - im moved is right side?

Code: Select all

# UO Feature Enable: Packet 0xA9 Dword, used by newer clients to enable
# specific features or configurations.
#                    NOTE this value will not be used in packet 0xB9
# (specific UO expansion enable), best to send that
#                    In login/reconnect.src. BE VERY CAREFUL WITH THIS
# SETTING, VERY POSSIBLE IT IS HARMFUL. I would
#                    also not expect any of these to work, but they're here
# for completeness. Set to 0x00
#                    if you don't know what you're doing.
#
# Values courtesy of LordBinary, and darkstorm
#
# 0x02 = send config/req logout (IGR?)
# 0x04 = single character (siege)
# 0x08 = enable npcpopup menus
# 0x10 = unknown
# 0x20 = enable common AOS features (tooltip thing/fight system book, [b]but
#        not AOS monsters/map/skills[/b] (0xB9 controls))
Turley
POL Developer
Posts: 670
Joined: Sun Feb 05, 2006 4:45 am

Re: npcdesc - use AoS, SE, ML objtype?

Post by Turley »

InsideUO doesnt show the correct graphicnumbers. You have to use for example my UOViewer to see the correct graphicnumbers.
Pierce
Forum Regular
Posts: 420
Joined: Thu Feb 02, 2006 8:33 am

Re: npcdesc - use AoS, SE, ML objtype?

Post by Pierce »

BTW that is no horse, that's a swamp dragon :D

You could also take a look inside the models folder of UO.
There is a file named models.txt which contains the correct numbers:

Code: Select all

794	2	0	FFFFFFFF	0	0.8	1.2	1.2	swamp_dragon
194	2	794	FFFFFFFF	0	0.8	1.2	1.2	swamp_dragon_ethereal
799	2	794	FFFFFFFF	0	0.8	1.2	1.2	swamp_dragon_armor
The first number is that what you search in decimal: 794 (0x31a), 799 (0x31f) ...
BELL
Journeyman Poster
Posts: 68
Joined: Tue Apr 22, 2008 6:09 am

Re: npcdesc - use AoS, SE, ML objtype?

Post by BELL »

Turley Pierce!
great thnx!!!!!
BELL
Journeyman Poster
Posts: 68
Joined: Tue Apr 22, 2008 6:09 am

Re: npcdesc - use AoS, SE, ML objtype?

Post by BELL »

sorry, but where im may be get "mount types"
e.g.

Code: Select all

      0xcc: mounttype := 0x3ea2;
      0xc8: mounttype := 0x3e9f;
      0xe2: mounttype := 0x3ea0;
      0xe4: mounttype := 0x3ea1;
      0xdc: mounttype := 0x3ea6;
      0xd2: mounttype := 0x3ea3;
      0xda: mounttype := 0x3ea4;
      0xdb: mounttype := 0x3ea5;
for new animals? unicorne and etc..
search in this forum and UOViewaver has no effects..
Pierce
Forum Regular
Posts: 420
Joined: Thu Feb 02, 2006 8:33 am

Re: npcdesc - use AoS, SE, ML objtype?

Post by Pierce »

Mounttypes:

Code: Select all

	0xcc: mounttype := 0x3ea2;
	0xc8: mounttype := 0x3e9f;
	0xe2: mounttype := 0x3ea0;
	0xe4: mounttype := 0x3ea1;
	0xdc: mounttype := 0x3ea6;
	0xd2: mounttype := 0x3ea3;
	0xda: mounttype := 0x3ea4;
	0xdb: mounttype := 0x3ea5;

        0xbb: //Ridgeback
		mounttype := 0x3eba;

        0xbc: //Savage Ridgeback
		mounttype := 0x3eb8;

        0x7a: //unicorn
		mounttype := 0x3eb4;

        0xaa: //etheral lama
		mounttype := 0x3eab;

        0xab: //etheral ostard
		mounttype := 0x3eac;

        0x317: //giant beatle
		mounttype := 0x3ebc;

        0x319: //skeletalmount
		mounttype := 0x3ebb;

        0x84: //kirin
        	mounttype := 0x3ead;

        0x31a: //swamp dragon
		mounttype := 0x3ebd;

        0x31f: //armored swamp dragon
		mounttype := 0x3ebe;

        0x73: //etheral horse 
		mounttype := 0x3eaa;

        0x76: //war horse 4
		mounttype := 0x3eb2;

        0x77: //war horse 3
		mounttype := 0x3eb1;

        0x78: //war horse 1
		mounttype := 0x3eaf;

        0x79: //war horse 2
		mounttype := 0x3eb0;

        0x90: //war horse 5
		mounttype := 0x3eb3;

BELL
Journeyman Poster
Posts: 68
Joined: Tue Apr 22, 2008 6:09 am

Re: npcdesc - use AoS, SE, ML objtype?

Post by BELL »

wah, im create script - manually find all mounttypes....
result:

Code: Select all

      0xa9: mounttype := 0x3e95;
      0x84: mounttype := 0x3e9c;
      0x7a: mounttype := 0x3e9b;
      0xbb: mounttype := 0x3e9a;
      0xbc: mounttype := 0x3eb8;
      0xc2: mounttype := 0x3e98;
      0xf3: mounttype := 0x3e94;
      0x114: mounttype := 0x3e90;
      0x115: mounttype := 0x3e91;
      0x11c: mounttype := 0x3e92;
      0x31f: mounttype := 0x3ebe;
      0xbc: mounttype := 0x3eb8;
but you list very full )
tnx!
BELL
Journeyman Poster
Posts: 68
Joined: Tue Apr 22, 2008 6:09 am

Re: npcdesc - use AoS, SE, ML objtype?

Post by BELL »

Pierce
im sorry, but maybe you give me NPCDECS templates for AoS,SE,ML monsters and creatures?
im interested sounds...
Pierce
Forum Regular
Posts: 420
Joined: Thu Feb 02, 2006 8:33 am

Re: npcdesc - use AoS, SE, ML objtype?

Post by Pierce »

There are a lot of script sets containing those npcs if you take a look inside the custom script releases forum, e.g. the PvP Arena scripts contain those npcs.
Just one example ;)
BELL
Journeyman Poster
Posts: 68
Joined: Tue Apr 22, 2008 6:09 am

Re: npcdesc - use AoS, SE, ML objtype?

Post by BELL »

i may manually create npstemplate, but many work in find sounds ))))
maybe someone give completed template? )))
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