Here you can post threads requesting help on the official POL Ultima Online Emulator Core 096.
Note: Core 096 is no longer officially supported.
Moderator: POL Developer
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BELL
- Journeyman Poster
- Posts: 68
- Joined: Tue Apr 22, 2008 6:09 am
Post
by BELL » Thu Oct 09, 2008 1:16 am
Code: Select all
NpcTemplate horse5
{
Name a horse
script animal
ObjType 0xcd //THIS I USED FROM UO-INSIDE Model Number: 205 (0xCD)
Color 0
TrueColor 0
Gender 0
STR 120
INT 10
DEX 55
HITS 120
MANA 0
STAM 55
MagicResistance 30
Tactics 44
Wrestling 44
AttackSpeed 35
AttackDamage 2d8
AttackAttribute Wrestling
AttackHitSound 0xAB
AttackMissSound 0x239
deathsound 0xad
damagedsound 0xac
idlesound1 0xa9
idlesound2 0xaa
AR 9
tameskill 89
herdskill 87
food veggie
guardignore 1
provoke 40
dstart 10
corpseitm rawribs hides
corpseamt 3 10
CProp noloot i1
CProp Karma i5
CProp Fame i4
AttackHitScript :combat:wrestlingHitScript
}
//THIS IM USED FROM UO-INSIDE Model Number: 205 (0xCD)
but graphics not ML.... its Bunny
im read
http://docs.polserver.com/pol096/configfiles.php - npsdesc but not find type of version UO...
----
http://forums.polserver.com/viewtopic.php?p=2085#p2085 - im moved is right side?
Code: Select all
# UO Feature Enable: Packet 0xA9 Dword, used by newer clients to enable
# specific features or configurations.
# NOTE this value will not be used in packet 0xB9
# (specific UO expansion enable), best to send that
# In login/reconnect.src. BE VERY CAREFUL WITH THIS
# SETTING, VERY POSSIBLE IT IS HARMFUL. I would
# also not expect any of these to work, but they're here
# for completeness. Set to 0x00
# if you don't know what you're doing.
#
# Values courtesy of LordBinary, and darkstorm
#
# 0x02 = send config/req logout (IGR?)
# 0x04 = single character (siege)
# 0x08 = enable npcpopup menus
# 0x10 = unknown
# 0x20 = enable common AOS features (tooltip thing/fight system book, [b]but
# not AOS monsters/map/skills[/b] (0xB9 controls))
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Turley
- POL Developer
- Posts: 670
- Joined: Sun Feb 05, 2006 4:45 am
Post
by Turley » Thu Oct 09, 2008 2:02 am
InsideUO doesnt show the correct graphicnumbers. You have to use for example my UOViewer to see the correct graphicnumbers.
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Pierce
- Forum Regular
- Posts: 420
- Joined: Thu Feb 02, 2006 8:33 am
Post
by Pierce » Thu Oct 09, 2008 3:15 am
BTW that is no horse, that's a swamp dragon
You could also take a look inside the models folder of UO.
There is a file named models.txt which contains the correct numbers:
Code: Select all
794 2 0 FFFFFFFF 0 0.8 1.2 1.2 swamp_dragon
194 2 794 FFFFFFFF 0 0.8 1.2 1.2 swamp_dragon_ethereal
799 2 794 FFFFFFFF 0 0.8 1.2 1.2 swamp_dragon_armor
The first number is that what you search in decimal: 794 (0x31a), 799 (0x31f) ...
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BELL
- Journeyman Poster
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- Joined: Tue Apr 22, 2008 6:09 am
Post
by BELL » Thu Oct 09, 2008 4:51 am
Turley Pierce!
great thnx!!!!!
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BELL
- Journeyman Poster
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- Joined: Tue Apr 22, 2008 6:09 am
Post
by BELL » Thu Oct 09, 2008 5:21 am
sorry, but where im may be get "mount types"
e.g.
Code: Select all
0xcc: mounttype := 0x3ea2;
0xc8: mounttype := 0x3e9f;
0xe2: mounttype := 0x3ea0;
0xe4: mounttype := 0x3ea1;
0xdc: mounttype := 0x3ea6;
0xd2: mounttype := 0x3ea3;
0xda: mounttype := 0x3ea4;
0xdb: mounttype := 0x3ea5;
for new animals? unicorne and etc..
search in this forum and UOViewaver has no effects..
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Pierce
- Forum Regular
- Posts: 420
- Joined: Thu Feb 02, 2006 8:33 am
Post
by Pierce » Thu Oct 09, 2008 5:40 am
Mounttypes:
Code: Select all
0xcc: mounttype := 0x3ea2;
0xc8: mounttype := 0x3e9f;
0xe2: mounttype := 0x3ea0;
0xe4: mounttype := 0x3ea1;
0xdc: mounttype := 0x3ea6;
0xd2: mounttype := 0x3ea3;
0xda: mounttype := 0x3ea4;
0xdb: mounttype := 0x3ea5;
0xbb: //Ridgeback
mounttype := 0x3eba;
0xbc: //Savage Ridgeback
mounttype := 0x3eb8;
0x7a: //unicorn
mounttype := 0x3eb4;
0xaa: //etheral lama
mounttype := 0x3eab;
0xab: //etheral ostard
mounttype := 0x3eac;
0x317: //giant beatle
mounttype := 0x3ebc;
0x319: //skeletalmount
mounttype := 0x3ebb;
0x84: //kirin
mounttype := 0x3ead;
0x31a: //swamp dragon
mounttype := 0x3ebd;
0x31f: //armored swamp dragon
mounttype := 0x3ebe;
0x73: //etheral horse
mounttype := 0x3eaa;
0x76: //war horse 4
mounttype := 0x3eb2;
0x77: //war horse 3
mounttype := 0x3eb1;
0x78: //war horse 1
mounttype := 0x3eaf;
0x79: //war horse 2
mounttype := 0x3eb0;
0x90: //war horse 5
mounttype := 0x3eb3;
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BELL
- Journeyman Poster
- Posts: 68
- Joined: Tue Apr 22, 2008 6:09 am
Post
by BELL » Thu Oct 09, 2008 7:49 am
wah, im create script - manually find all mounttypes....
result:
Code: Select all
0xa9: mounttype := 0x3e95;
0x84: mounttype := 0x3e9c;
0x7a: mounttype := 0x3e9b;
0xbb: mounttype := 0x3e9a;
0xbc: mounttype := 0x3eb8;
0xc2: mounttype := 0x3e98;
0xf3: mounttype := 0x3e94;
0x114: mounttype := 0x3e90;
0x115: mounttype := 0x3e91;
0x11c: mounttype := 0x3e92;
0x31f: mounttype := 0x3ebe;
0xbc: mounttype := 0x3eb8;
but you list very full )
tnx!
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BELL
- Journeyman Poster
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- Joined: Tue Apr 22, 2008 6:09 am
Post
by BELL » Fri Oct 10, 2008 2:11 am
Pierce
im sorry, but maybe you give me NPCDECS templates for AoS,SE,ML monsters and creatures?
im interested sounds...
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Pierce
- Forum Regular
- Posts: 420
- Joined: Thu Feb 02, 2006 8:33 am
Post
by Pierce » Fri Oct 10, 2008 7:08 am
There are a lot of script sets containing those npcs if you take a look inside the custom script releases forum, e.g. the PvP Arena scripts contain those npcs.
Just one example

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BELL
- Journeyman Poster
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- Joined: Tue Apr 22, 2008 6:09 am
Post
by BELL » Fri Oct 10, 2008 8:36 am
i may manually create npstemplate, but many work in find sounds ))))
maybe someone give completed template? )))