Boat Movment
Moderator: POL Developer
Boat Movment
When you travel with a boat with more then one character on the boat the name of the characters apears over the head every single move of the boat.
I know that in runuo this is not happening.
Is there a way to fix this without changing the client options?
I know that in runuo this is not happening.
Is there a way to fix this without changing the client options?
It will be on 097 at the earliest.
096 Will be final in *checks watch* a matter of time "today".
We will be releasing subversions of released cores from here on out also too for bugfixes (YAY) while we work on new features and such in betas. But this is more of a feature request, than bug fix, so will probably keep it limited to the next beta core
096 Will be final in *checks watch* a matter of time "today".
We will be releasing subversions of released cores from here on out also too for bugfixes (YAY) while we work on new features and such in betas. But this is more of a feature request, than bug fix, so will probably keep it limited to the next beta core
Who knows. RIght now I won't have time to look into it, but it may be a simple script issue even. Or client version issue. If I don't get the time soon, maybe someone else can step up to the plate to help figure why some have the problem, and other's don't.
Last time I used a boat on OSI (recently), the moving was ugly (chars looked like they walked), but names didn't spam. So may just be a simple issue with scripts. Maybe those without the prob, can share?
Last time I used a boat on OSI (recently), the moving was ugly (chars looked like they walked), but names didn't spam. So may just be a simple issue with scripts. Maybe those without the prob, can share?
-
- Distro Developer
- Posts: 2825
- Joined: Thu Feb 02, 2006 1:41 pm
- Location: San Antonio, Texas
- Contact:
There is or was a setting in the client options menu that allowed you to select whether to show names of approaching characters. Turning that off accomplishes the desired effect on a boat but if you want to see names later when not sailing you have to go back and turn it back on.
Not my favourite choice.
Not my favourite choice.
Re: Boat Movment
*An Corp*
I know this thread is insanely old, but is there any chance we can adapt the new High Seas smooth boat movement to POL? If yes, does it need heavy core editing?
Again, sorry for the huge thread resurrection.
I know this thread is insanely old, but is there any chance we can adapt the new High Seas smooth boat movement to POL? If yes, does it need heavy core editing?
Again, sorry for the huge thread resurrection.
Re: Boat Movment
Yes the HSA smooth boat movement will be implemented, and Im not sure how much work it should require and Im not sure when it will be added or who will add it, but before that can be implemented we need to get even the HSA graphic changes and multis and such working so there is even a chance to look at it, so answer to your other question is yes because it need alot core editing even before can start to look at it.
And for clients older than HSA we should really need to check the RunUO and run some packetlogging to see how they have manage to fix the laggy movement with speech and everything working.
And for clients older than HSA we should really need to check the RunUO and run some packetlogging to see how they have manage to fix the laggy movement with speech and everything working.