Chaos .mul files

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Pierce
Forum Regular
Posts: 420
Joined: Thu Feb 02, 2006 8:33 am

Chaos .mul files

Post by Pierce »

Who the hell is responsible for the coordination of the .mul files at EA?
It must be a hell even for the guys who know where to find a graphic, sound or whatelse on the original shards (company emails?) . Don't you know that: You find an interesting new thing inside the muls but everytime something is missing. You see a new door to build a new multi, but exactly one door direction is missing. You see a new npc, but you can't find the corresponding sound or else.
I really hate that :sick: It seems they never found a standard. Even for names. Or at least a person who coordinates that for an easier use. It gets worse with each update :D
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OldnGrey
POL Expert
Posts: 657
Joined: Sat Feb 04, 2006 6:26 pm

Re: Chaos .mul files

Post by OldnGrey »

OR they mess up the coffin lids so you can't offer them all to players.
OR the v5.0.9.1 client animation for the gm graphic leaves hat trails if he runs NW to SE.
OR the artwork is scattered throughout the art.mul with no obvious plan for growth.
OR the &(*$#@^&$*!@# gumps aren't dynamic.
Luth
Former Developer
Posts: 200
Joined: Mon Jan 30, 2006 8:10 am

Re: Chaos .mul files

Post by Luth »

How about the two spellings "candelabra"? :)
Yukiko
Distro Developer
Posts: 2825
Joined: Thu Feb 02, 2006 1:41 pm
Location: San Antonio, Texas
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Re: Chaos .mul files

Post by Yukiko »

How about some of the "wearables" not having any paperdoll artwork?
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