Chaos .mul files

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Chaos .mul files

Post by Pierce » Mon Mar 02, 2009 3:44 pm

Who the hell is responsible for the coordination of the .mul files at EA?
It must be a hell even for the guys who know where to find a graphic, sound or whatelse on the original shards (company emails?) . Don't you know that: You find an interesting new thing inside the muls but everytime something is missing. You see a new door to build a new multi, but exactly one door direction is missing. You see a new npc, but you can't find the corresponding sound or else.
I really hate that :sick: It seems they never found a standard. Even for names. Or at least a person who coordinates that for an easier use. It gets worse with each update :D

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Re: Chaos .mul files

Post by OldnGrey » Tue Mar 03, 2009 3:54 am

OR they mess up the coffin lids so you can't offer them all to players.
OR the v5.0.9.1 client animation for the gm graphic leaves hat trails if he runs NW to SE.
OR the artwork is scattered throughout the art.mul with no obvious plan for growth.
OR the &(*$#@^&$*!@# gumps aren't dynamic.

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Re: Chaos .mul files

Post by Luth » Tue Mar 03, 2009 7:46 pm

How about the two spellings "candelabra"? :)

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Re: Chaos .mul files

Post by Yukiko » Tue Mar 31, 2009 10:43 pm

How about some of the "wearables" not having any paperdoll artwork?

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