Hello Everyone,
As beeing curious about what others always wanted to see on a shard i would like to know What are the best systems/mechanics you have seen or always wanted to see on a shard is.
Myself one of the best systems (biased AF) i’ve seen is the guildsystem of Neverlands without order/chaos and newbie, merchant and warrior types. Including the big guildwars i’ve participated in.
Wishlist for your dreamshard.
Moderator: POL Developer
Wishlist for your dreamshard.
Last edited by nFz on Sat Jul 23, 2022 1:05 pm, edited 2 times in total.
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Re: With list for your dreamshard.
The first shard I played on, Journey's End, had a great Alchemy system. It did not use gumps for creating potions. To make a standard potion,, heal, cure etc., player had to learn the ingredients by trial and error. The more advanced potions required more equipment but that gives you an idea of what was involved in that alchemy system.
Another aspect of that shard was a solid focus on role play. I realize that role play is not a game mechanism that can be scripted but it was something I enjoyed on JE.
Another aspect of that shard was a solid focus on role play. I realize that role play is not a game mechanism that can be scripted but it was something I enjoyed on JE.
Re: With list for your dreamshard.
Sounds like a very interesting alchemy system, which also lifts the nature of alchemy!Yukiko wrote: ↑Sat Jul 23, 2022 9:17 am The first shard I played on, Journey's End, had a great Alchemy system. It did not use gumps for creating potions. To make a standard potion,, heal, cure etc., player had to learn the ingredients by trial and error. The more advanced potions required more equipment but that gives you an idea of what was involved in that alchemy system.
Another aspect of that shard was a solid focus on role play. I realize that role play is not a game mechanism that can be scripted but it was something I enjoyed on JE.
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- Distro Developer
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- Joined: Thu Feb 02, 2006 1:41 pm
- Location: San Antonio, Texas
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Re: Wishlist for your dreamshard.
It was. The system was a trial and error learning experience. I'm not certain if the learning part would work well today because the recipes for the standard potions are pretty well known now but back in 2001 to 2002 they were not. It was time-consuming unless you had Injection, It was a macroing, and a client cheat program.