I have gotten reports that stamina loss is greater when mounted than when running unmounted. The player said when he is running unmounted he loses no stamina but when on a horse with weight being the same as unmounted he loses stamina whil;e running.
Anyone have an idea why this is the case?
I thought I had seen a thread about this but couldn't find it last week when I searched the forums. I'll give the new search system a try and see what I find.
Stamina loss issue
Moderator: POL Developer
No, but the thread you searched is this one i think.Anyone have an idea why this is the case?
Edit: It seems after the forum changes the link doesn't shown anymore, even if i see it by editing the text. So here the plain text version:
http://forums.polserver.com/ftopic1578.php
Last edited by Pierce on Wed Oct 10, 2007 1:58 am, edited 2 times in total.
I am running RC5.
Here's a copy of my movecost.cfg. Does it look right to you Maud? If I read it correctly there is a higher cost when running mounted at lower weights versus running unmounted. Is that the way it should be?
Oh and thanks to OnG for his quote from corechanges. I drew a blank trying to remember where move cost was defined. BTW Pierce the link didn't show in your post.
Here's a copy of my movecost.cfg. Does it look right to you Maud? If I read it correctly there is a higher cost when running mounted at lower weights versus running unmounted. Is that the way it should be?
Oh and thanks to OnG for his quote from corechanges. I drew a blank trying to remember where move cost was defined. BTW Pierce the link didn't show in your post.
Code: Select all
/////////////////////////////////////////////////////////////////////////////
//
// movecost.cfg: used by core to calculate movement costs based on
// carrying capacity and weight carried
//
// the first value is the percentage of carrying capacity
// carried; the second is the multiplier for movement cost
//
// intermediate values are interpolated linearly.
//
// Edit this file with care -- there's not a lot of error checking
//
/////////////////////////////////////////////////////////////////////////////
Walking
{
1 0.10
25 0.25
50 0.50
75 0.75
100 1.00
Over 60.0 // if somehow carrying more than your carrying capacity
}
Running
{
1 0.25
25 0.50
50 0.75
75 1.00
100 10.0
Over 120.0 // if somehow carrying more than your carrying capacity
}
Running_Mounted
{
1 1.00
100 2.00
Over 200.00
}
Walking_Mounted
{
1 0.25
100 0.50
Over 50.00
}
Correct. That way they get a slight penalty while mounted in regards to stamina. That keeps people from mounting and getting the speed boost without some sort of consequence when carrying a lot.
Look at it this way. You mount a horse, now you add your weight to the mount (i know, it ignores the npc's stamina, shush) plus the weight of items carried. So stamina will run down faster due to that
Look at it this way. You mount a horse, now you add your weight to the mount (i know, it ignores the npc's stamina, shush) plus the weight of items carried. So stamina will run down faster due to that
Yeah that's the one thing that is frustrating about the way the system handles mounted players. There is no consideration of the mount at all. It's as if the mount becomes the player, at least as long as the player is alive. It would be nice if there was some way to handle mounted players and their mounts as separate entities.