Stamina loss issue

Report core bugs regarding the Ultima Online Emulator Core release (version 097). You can attach your Core Dump. One bug per post.

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Yukiko
Distro Developer
Posts: 2825
Joined: Thu Feb 02, 2006 1:41 pm

Stamina loss issue

Post by Yukiko »

I have gotten reports that stamina loss is greater when mounted than when running unmounted. The player said when he is running unmounted he loses no stamina but when on a horse with weight being the same as unmounted he loses stamina whil;e running.

Anyone have an idea why this is the case?

I thought I had seen a thread about this but couldn't find it last week when I searched the forums. I'll give the new search system a try and see what I find.
Pierce
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Joined: Thu Feb 02, 2006 8:33 am

Post by Pierce »

Anyone have an idea why this is the case?
No, but the thread you searched is this one i think.

Edit: It seems after the forum changes the link doesn't shown anymore, even if i see it by editing the text. So here the plain text version:

http://forums.polserver.com/ftopic1578.php
Last edited by Pierce on Wed Oct 10, 2007 1:58 am, edited 2 times in total.
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OldnGrey
POL Expert
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Joined: Sat Feb 04, 2006 6:26 pm

Post by OldnGrey »

Wasn't something related fixed in 097rc5?
8-20 Shinigami
Fixed : Bug in config/movecost.cfg - "Walking_Mounted" section was ignored
Pierce
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Joined: Thu Feb 02, 2006 8:33 am

Post by Pierce »

Wasn't something related fixed in 097rc5?
Yes, i just wanted to post the topic Yukiko searched :D
MuadDib
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Post by MuadDib »

Yukiko what core are you using?
Yukiko
Distro Developer
Posts: 2825
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

I am running RC5.

Here's a copy of my movecost.cfg. Does it look right to you Maud? If I read it correctly there is a higher cost when running mounted at lower weights versus running unmounted. Is that the way it should be?

Oh and thanks to OnG for his quote from corechanges. I drew a blank trying to remember where move cost was defined. BTW Pierce the link didn't show in your post.

Code: Select all

/////////////////////////////////////////////////////////////////////////////
//
// movecost.cfg: used by core to calculate movement costs based on
//               carrying capacity and weight carried
//
//               the first value is the percentage of carrying capacity
//               carried; the second is the multiplier for movement cost
//
//               intermediate values are interpolated linearly.
//
// Edit this file with care -- there's not a lot of error checking
//
/////////////////////////////////////////////////////////////////////////////


Walking
{
    1       0.10
    25      0.25
    50      0.50
    75      0.75
    100     1.00
    Over    60.0       // if somehow carrying more than your carrying capacity
}

Running
{
    1       0.25
    25      0.50
    50      0.75
    75      1.00
    100     10.0
    Over    120.0       // if somehow carrying more than your carrying capacity
}

Running_Mounted 
{ 
    1       1.00 
    100     2.00 
    Over    200.00 
} 

Walking_Mounted 
{ 
    1       0.25 
    100     0.50 
    Over    50.00 
} 
MuadDib
Former Developer
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Post by MuadDib »

Correct. That way they get a slight penalty while mounted in regards to stamina. That keeps people from mounting and getting the speed boost without some sort of consequence when carrying a lot.

Look at it this way. You mount a horse, now you add your weight to the mount (i know, it ignores the npc's stamina, shush) plus the weight of items carried. So stamina will run down faster due to that :)
Yukiko
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Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

Yeah that's the one thing that is frustrating about the way the system handles mounted players. There is no consideration of the mount at all. It's as if the mount becomes the player, at least as long as the player is alive. It would be nice if there was some way to handle mounted players and their mounts as separate entities.
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