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4-12 Austin Added: Projectile support for NPC intrinsic weapons. Property keys are AttackProjectile, AttackProjectileAnim, AttackProjectileType and AttackProjectileSound 4-8 MuadDib Fixed : Crash involving Realms() and passing non-string param or empty param to it. Changed : Sending of worn items to inrange pcs has been optimized. Should help reduce load a little bit for fully dressed mobs and full packs. Maybe reduce server load during bashes? Would require testing of course to make that statement :) Removed : CreateNPCFromTemplate() will now only accept Struct for override props. Arrays was removed due to core changes in array handling since this function was updated to use arrays. 4-4 MuadDib Added : WornItms Container checks that look for and handle container class objects like Quivers, etc, will ignore the following layers for the obvious and specific reasons: 11 (hair), 15 (shhhh), 16 (beard), 21 (pack), 25 (mount) Changed : WornItems container checks when looking for accessible items. If an item inside the WornItems container is a container itself, it will now check inside that. This affects for example, quivers added in the ML Expansion. Lets you make new equippable containers to hand layers, etc, and be usable fully for adding items into it and removing while equipped. This is in effect for layers 1-25 so be very carefull when creating these items! Changed : WornItems container is now checked for legal containers when drag-n-drop attempts to drop an item onto the equipped container class object (quiver). THe above layer ignoring is in place here also. Added : Projectile weapons will now check equipped containers for ammo if it cannot find any in the backpack first. NOTE : I very strongly recommend making equip scripts and all for these items. Since it IS a container, you need to make sure the layer the client is putting it on, is the correct layer. So just have the equip script make sure the correct layer is empty on the character equipping this. Remember, these are CONTAINERS, not armor/weapons. The client will allow equipping only if the item is set as armor or weapon, and uses layers client side. Never trust the client, thus the need for an equipscript for containers when they can possibly be equipped. 3-28 Shinigami Changed: Adjustment to increasing the revision state for Equipment loosing HPs while fighting. 1-15 MuadDib Fixed : PrintTextAboveCL() now checks for object instead of mobile class being passed to it. Changed : Default of uc_text in cliloc.em. Just smack me. 1-3 MuadDib Added : Packets that are pre-character selection will now report a struct to a packethook with the member "ip". So far this is the only member in the struct. Future members might be added, but don't hold me to it. Account references at this time, cannot be added.
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3-30 MuadDib Notes : Due to questions involving this, here is a partial list of things passable through the override of CreateNPCFromTemplate that use different names: Common Properties: TRUEOBJTYPE TRUECOLOR TITLEPREFIX TITLESUFFIX TITLEGUILD TITLERACE These should work also from the override you usually use. Noting these due to being named differently than what you usually use and see. 3-29 MuadDib Added : 0x3e98 (Swamp Dragon) added to uoconvert.cfg. 1-9 MuadDib Fixed : Status Flag checks totally rewritten. PLEASE PAY ATTENTION! They are now dependant on the UOExpansion Setting for accounts! Older (2.x) clients did not use the CanAlterPaperdoll flag, and used 0x40 for the warmode, and so on. LBR era, introduced the CanAlterPaperdoll (or around there). AOS+ clients use even more different, using 0x1 for warmode! Paperdolls seem to only use the warmode, unlike all other resources say. 1-6 MuadDib Fixed : Height checks when walking down items with gradual flag (such as ladders ands steps). 1-4 MuadDib Fixed : Status flag in paperdoll packet.
Linux download : http://releases.polserver.com/index.php ... /Linux/097
FreeBSD download : http://releases.polserver.com/index.php ... reeBSD/097
feel free to test it...