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GUI SpawnMapper

Posted: Sun Sep 18, 2016 1:36 am
by gh0sterZA
I was looking for a way to visualise what areas were spawned and what was lacking. Searching the forums I found a post by tekproxy about a viewer he had made. viewtopic.php?f=1&t=1246&hilit=spawnview

The tool was a concept but not much more, however it could be exactly what I was wanting.
Borrowing the idea I have put together a GUI spawn viewer and editor.
I am not a programmer so I do expect a few problems.
Attached is a quick doc on getting started as well as the c# source code.
Anyone is welcome to take the code and make something more if they feel the urge.


regards

Re: GUI SpawnMapper

Posted: Fri Oct 21, 2016 4:04 pm
by yayafan
Thank you to share it. :D
I will try it.

Re: GUI SpawnMapper

Posted: Sat Oct 22, 2016 5:58 am
by Nando
From the screenshot it looks really nice. Do you have plans on extending it to create other region configs?

Re: GUI SpawnMapper

Posted: Sat Oct 22, 2016 12:04 pm
by gh0sterZA
Hi

I have made a few changes.
The dropdown box in top corner allows you to select the realm, added the Termur map as well.
Also an option to zoom the map.
Capture.PNG
Capture.PNG (13.49 KiB) Viewed 6414 times
You can save custom config files for each realm, select the map and create the spawn zones, then save.
Capture1.PNG
Updated source code and compiled exe attached.

Re: GUI SpawnMapper

Posted: Sun Oct 23, 2016 4:11 pm
by yayafan
Hello,
Can you add support to customer map ?

Re: GUI SpawnMapper

Posted: Sun Oct 23, 2016 9:52 pm
by gh0sterZA
Hi

It is easy enough to do.
I use UOFiddler to extract the map file as a jpg.
Import it into the project resources. Add the map name to "comboBox7"'s list of entries.
Add a new entry into the switch statement (about line 240) with the correct size and name.

The source code is attached. I use visualstudio community 2015.

regards

Re: GUI SpawnMapper

Posted: Mon Oct 24, 2016 6:56 am
by yayafan
hello,

Thanks for your comments.

The problem is that I don't know how to compile the source code. :D

I will try to learn it.