GUI SpawnMapper

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gh0sterZA
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Joined: Thu Nov 19, 2015 11:36 am

GUI SpawnMapper

Post by gh0sterZA » Sun Sep 18, 2016 1:36 am

I was looking for a way to visualise what areas were spawned and what was lacking. Searching the forums I found a post by tekproxy about a viewer he had made. viewtopic.php?f=1&t=1246&hilit=spawnview

The tool was a concept but not much more, however it could be exactly what I was wanting.
Borrowing the idea I have put together a GUI spawn viewer and editor.
I am not a programmer so I do expect a few problems.
Attached is a quick doc on getting started as well as the c# source code.
Anyone is welcome to take the code and make something more if they feel the urge.


regards
Attachments
SpawnFile editor doc.zip
(1.59 MiB) Downloaded 186 times
screenshot.JPG
SpawnMapper exe.zip
(4.54 MiB) Downloaded 357 times
SpawnMapper code.zip
(253.54 KiB) Downloaded 19 times

yayafan
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Posts: 25
Joined: Sun Mar 15, 2015 2:26 am

Re: GUI SpawnMapper

Post by yayafan » Fri Oct 21, 2016 4:04 pm

Thank you to share it. :D
I will try it.

Nando
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Joined: Wed Sep 17, 2008 6:53 pm
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Re: GUI SpawnMapper

Post by Nando » Sat Oct 22, 2016 5:58 am

From the screenshot it looks really nice. Do you have plans on extending it to create other region configs?

gh0sterZA
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Posts: 26
Joined: Thu Nov 19, 2015 11:36 am

Re: GUI SpawnMapper

Post by gh0sterZA » Sat Oct 22, 2016 12:04 pm

Hi

I have made a few changes.
The dropdown box in top corner allows you to select the realm, added the Termur map as well.
Also an option to zoom the map.
Capture.PNG
Capture.PNG (13.49 KiB) Viewed 698 times
You can save custom config files for each realm, select the map and create the spawn zones, then save.
Capture1.PNG
Updated source code and compiled exe attached.
Attachments
SpawnMapper.zip
(5.13 MiB) Downloaded 20 times
SpawnMapper_Source.zip
(5.22 MiB) Downloaded 13 times

yayafan
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Posts: 25
Joined: Sun Mar 15, 2015 2:26 am

Re: GUI SpawnMapper

Post by yayafan » Sun Oct 23, 2016 4:11 pm

Hello,
Can you add support to customer map ?

gh0sterZA
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Posts: 26
Joined: Thu Nov 19, 2015 11:36 am

Re: GUI SpawnMapper

Post by gh0sterZA » Sun Oct 23, 2016 9:52 pm

Hi

It is easy enough to do.
I use UOFiddler to extract the map file as a jpg.
Import it into the project resources. Add the map name to "comboBox7"'s list of entries.
Add a new entry into the switch statement (about line 240) with the correct size and name.

The source code is attached. I use visualstudio community 2015.

regards

yayafan
New User
Posts: 25
Joined: Sun Mar 15, 2015 2:26 am

Re: GUI SpawnMapper

Post by yayafan » Mon Oct 24, 2016 6:56 am

hello,

Thanks for your comments.

The problem is that I don't know how to compile the source code. :D

I will try to learn it.

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