that's driving me crazy. I am using a ML client that still uses diff files.
When I run uoconvert, i use:
Code: Select all
uoconvert map height=4096 realm=britannia usedif=1 mapid=0 width=7168 uoconvert map height=4096 realm=britannia_alt usedif=1 mapid=1 width=7168 uoconvert map height=1600 realm=ilshenar usedif=1 mapid=2 width=2304 uoconvert map height=2048 realm=malas usedif=1 mapid=3 width=2560 uoconvert map height=1448 realm=tokuno usedif=1 mapid=4 width=1448
It happens SOMETIMES that client will not show that diff files.
By example, I can now see them correctly applied in map2 but not in map0 and map1, even if I can see POL loaded the correctly, since it is correctly preventing movement on the interested areas.
Maybe is there a packet or something like that to enable/disable usage of diff files in the client? Or maybe I am sinly doing something wrong?