Search found 58 matches
- Mon May 07, 2012 5:15 am
- Forum: UOFiddler
- Topic: Any Updates?
- Replies: 11
- Views: 13868
Re: Any Updates?
It's not a 7.0.24.x thing. It comes from way earlier, since Stygian Abyss, which is a 6.x client. No animation from Stygian Abyss or newer can be viewed, and this is because the animations are stored in files with a different format. Since tiles, older animations and other stuff are in the same file...
- Sun May 06, 2012 5:39 pm
- Forum: UOFiddler
- Topic: Any Updates?
- Replies: 11
- Views: 13868
Re: Any Updates?
Those come in a different file format. UOFiddler doesn't support it yet.
- Thu Apr 19, 2012 1:05 pm
- Forum: Bug Reports & Feature Requests
- Topic: pol099 rev 525 keeps crashing
- Replies: 22
- Views: 12634
Re: pol099 rev 525 keeps crashing
353? You mean 535, right? It's stable and fast to me. It loads all of my world data in less than 90 seconds. Much better than before, when I could go take a shower, wash my hair, comb it, and it wouldn't be done loading yet.
- Fri Apr 06, 2012 9:34 pm
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20988
Re: The World of Dreams Official Scripts for POL 099
I updated the zip file to include the latest fixes. It includes lots of stuff to eliminate absolutely all warnings. This was because the latest ecompile has an "error on warning" option, and I took advantage of it to eliminate all warnings about the unspecified array, struct or dictionary....
- Fri Apr 06, 2012 9:09 pm
- Forum: Scripting Help
- Topic: Trashbarrel massacre
- Replies: 14
- Views: 8052
Re: Trashbarrel massacre
It's likely none of them exists... try changing to this: program DestroyThisItem(parms) Sleep(30); var item := parms[1]; var trashcan := parms[2]; if (!item or !trashcan) syslog ("Item = " + item + ", trashcan = " + trashcan); return; endif if (item.container.serial == trashcan.s...
- Fri Apr 06, 2012 8:37 pm
- Forum: Scripting Help
- Topic: Totem.src
- Replies: 7
- Views: 5554
Re: Totem.src
Also on this part: var mount := CreateItemAtLocation(4550, 3687, REALM_BRITANNIA , 0, 0xF021,1); mount.color := totem.color; setobjproperty(mount,"totem",totem.objtype); Make sure the item's objtype matches the one used by POL. Recent versions of POL from svn use 0x1F021 for the mount item...
- Fri Apr 06, 2012 8:32 pm
- Forum: Scripting Help
- Topic: Releasing a Totem
- Replies: 5
- Views: 4173
Re: Releasing a Totem
ownerserial is for .own'ed items. You need the master property if (totem) set_critical (1); // As im not sure if the owner is declared earlier in your script var owner := SystemFindObjectBySerial( GetObjProperty (me, "master")); var it := CreateItemInBackpack( owner, totem, 1 ); if (!it) s...
- Thu Apr 05, 2012 7:16 am
- Forum: POL Core Patch Submissions
- Topic: Fix for gargoyle flying
- Replies: 2
- Views: 4632
Re: Fix for gargoyle flying
I have found errors where I am flying around in the first floor of a building and suddenly I jump to the rooftop. The client won't show me in the rooftop until I land, but my z property is at roof height and I can't access ground level items because of that. Will need to review this further when I h...
- Tue Apr 03, 2012 10:58 am
- Forum: Scripting Help
- Topic: Trashbarrel massacre
- Replies: 14
- Views: 8052
Re: Trashbarrel massacre
If you don't want people to blame or harass you if they lose an item, then don't be apologetic about it. If they put it in the trash can and lost it, it's their fault, you have to make that clear and stand firm. Also, in most shards, harassing a staff member is a bannable offense.
- Mon Apr 02, 2012 7:47 pm
- Forum: Scripting Help
- Topic: Trashbarrel massacre
- Replies: 14
- Views: 8052
Re: Trashbarrel massacre
Why not put a CProp on the trashcan with a ReadGameClock()+29 at insertion time? And have the sleep(30), and next check if the cprop is lower than the current gameclock. If it's lower, then destroy all items, if not, just skip, leaving all items untouched.
- Mon Apr 02, 2012 5:50 am
- Forum: Bug Reports & Feature Requests
- Topic: Feature request: S and A MoveMode option for PCs
- Replies: 7
- Views: 4954
Re: Feature request: S and A MoveMode option for PCs
F is GARGOYLE flying, for player gargoyles, it's much more restrictive than A, you could almost say it's a "glorified land movement" with a couple of exclusive tiles you can hover over. A is still Aerial movement for NPCs.
- Sun Apr 01, 2012 11:24 am
- Forum: Current stable release (099)
- Topic: Problem with lights
- Replies: 10
- Views: 54900
Re: Problem with lights
On a bugged POL 099, changing the facing will change the item's graphic, not the lighting.
- Sun Apr 01, 2012 11:21 am
- Forum: Bug Reports & Feature Requests
- Topic: Feature request: S and A MoveMode option for PCs
- Replies: 7
- Views: 4954
Re: Feature request: S and A MoveMode option for PCs
F is for Gargoyle Flying
- Sat Mar 31, 2012 5:19 pm
- Forum: Current stable release (099)
- Topic: Disable gargoyl
- Replies: 2
- Views: 2586
Re: Disable gargoyl
From what I know, the UOExpansion property in the account must be ML or earlier. If you make it SA or HSA, gargoyles can be created. I don't know if there is anything else you need to set.
- Sat Mar 31, 2012 2:20 pm
- Forum: Current stable release (099)
- Topic: Problem with lights
- Replies: 10
- Views: 54900
Re: Problem with lights
CWO, The problem is in POL. I reported this same error months ago, sent the patch to someone... to Kevin, I think... and he committed the changes to svn. It has been fixed for months, but the binaries on the web page haven't been updated in years.
- Sat Mar 31, 2012 5:51 am
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20988
Re: The World of Dreams Official Scripts for POL 099
Good ^_^
It has several errors yet, so watch out for them. I will be re-uploading the scripts every week with updates and fixes.
It has several errors yet, so watch out for them. I will be re-uploading the scripts every week with updates and fixes.
- Sat Mar 31, 2012 5:49 am
- Forum: Current stable release (099)
- Topic: Problem with lights
- Replies: 10
- Views: 54900
Re: Problem with lights
Which 099 are you using? The precompiled one from the web page? I think this was fixed in the svn already.
- Fri Mar 30, 2012 3:37 pm
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20988
Re: The World of Dreams Official Scripts for POL 099
Also post the error messages from POL corresponding to the packets you logged with Razor.
- Fri Mar 30, 2012 3:11 pm
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20988
Re: The World of Dreams Official Scripts for POL 099
Please do some packet logging with Razor and paste it here. I will compare it with mine.
- Fri Mar 30, 2012 7:21 am
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20988
Re: The World of Dreams Official Scripts for POL 099
I once updated my client to 7.0.16.0 but used the exe of a 7.0.15.1 client, and even if the encryption was correct, the client was sending packets from 7.0.16.0. Since there was a change in the login packets, I couldn't log in, the server notified me of unexpected packets. At some point there was a ...
- Thu Mar 29, 2012 10:20 pm
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20988
Re: The World of Dreams Official Scripts for POL 099
Well then, check /pkg/connect/config/uoclient.cfg Make sure it matches your client configuration. By defaul it's set up for 7.0.15.1 encryption. Your problem is your client's encryption doesn't match the one configured on the scripts. As for my custom files, there might me something you like in it. ...
- Thu Mar 29, 2012 9:54 pm
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20988
Re: The World of Dreams Official Scripts for POL 099
If you set your server up for unencrypted clients, then that's likely to be the problem. The client you are supposed to use is named nwodclient, and it uses login.wod instead of login.cfg, and it's an encrypted client. On the other hand, if you are using Razor for connecting, make sure the checkbox ...
- Wed Mar 28, 2012 10:28 pm
- Forum: Current stable release (099)
- Topic: tiles.cfg
- Replies: 2
- Views: 2671
Re: tiles.cfg
The WoD scripts for POL 099 are designed with a High Seas 7.0.15.1 client in mind. It has support for the galleons, elves, gargoyles, all the SE, ML and HSA equipment, and new items using custom graphics added through a patcher program. Any older client version isn't guaranteed to work. In fact, you...
- Mon Mar 26, 2012 7:29 am
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20988
Re: The World of Dreams Official Scripts for POL 099
When invoking skills with a client macro, it won't work. This has to do with POL no longer using skills.cfg. The fix is here in this new attributes.cfg (attached to the main post). Unzip it to pkg/attributes/config/
- Sun Mar 25, 2012 8:19 pm
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20988
The World of Dreams Official Scripts for POL 099
After more than 7 years, The World of Dreams is back. Here I am releasing the current World of Dreams scripts for POL 099. They have been upgraded for a High Seas client 7.0.15.1, with a custom datafile patch. Please use POL 099 from svn with these. As of now, it works great with svn revision 525. L...