Search found 1093 matches

by CWO
Sat Nov 16, 2013 12:32 am
Forum: Current stable release (099)
Topic: system load wirdness
Replies: 11
Views: 7685

Re: system load wirdness

Well, it is important to remedy the sysload if it is constantly at 70-80% because then your shard is vulnerable to lagging. How you fix it depends entirely on what scripts are processing the most instructions. If it's AI that is consistently running a high amount of instructions, maybe you have to l...
by CWO
Sun Oct 20, 2013 12:12 am
Forum: Scripting Help
Topic: Where i change the skill gain (rate).
Replies: 2
Views: 3392

Re: Where i change the skill gain (rate).

Not sure if that has anything to do with skillgain or not. This depends entirely on your scriptbase so a start would be to tell us what scriptbase you're using.
by CWO
Wed Sep 04, 2013 7:15 pm
Forum: Scripting Help
Topic: Custom property in itemdesc.cfg?
Replies: 11
Views: 6693

Re: Custom property in itemdesc.cfg?

Really it depends on how much you're using this member and this item. Sure it's slower than GetObjProperty() (but really, this isn't noticeable unless you want to do it a thousand times per second) but if you set a custom CProp, just remember, a CProp takes more memory since it has to be stored in m...
by CWO
Sat Aug 31, 2013 4:41 am
Forum: Current stable release (099)
Topic: Problem starting POL
Replies: 33
Views: 16758

Re: Problem starting POL

I believe Austin elaborated on this before when they initially branched off uo.em into multiple .em files. I believe it had something to do with making POL faster since it didn't have to search through as many functions to find the specific core function you're running. Although with how powerful co...
by CWO
Wed Aug 21, 2013 5:20 pm
Forum: Contributed Scripts & Packages
Topic: NPC Creation
Replies: 22
Views: 18777

Re: NPC Creation

Its true that it makes life easier to add stuff like that into .em files but if/when the .em files changes you have to modify them manually. We could add a custom.em without any hardcoded constants or core functions to be a file to use instead of includes I know its still a bit of an old topic. Hop...
by CWO
Sat Aug 17, 2013 11:34 am
Forum: Current stable release (099)
Topic: Problem starting POL
Replies: 33
Views: 16758

Re: Problem starting POL

'use' shouldn't be used in includes. Only in sources. It drives me insane to see a 'use x;' in a .inc file.
by CWO
Sat Aug 17, 2013 11:24 am
Forum: Current stable release (099)
Topic: Starting POL 099 - the long way made short
Replies: 21
Views: 13326

Re: Starting POL 099 - the long way made short

Been a while since I've been around so I'm catching up. Just something to say from experience, once your shard is running and people are logging in, do NOT leave the setting: AssertionFailureAction=continue This can cause gigantic problems while your shard is running because even though its set to c...
by CWO
Wed May 22, 2013 1:11 am
Forum: General Discussion
Topic: Where do I find a listing of what commands POL uses?
Replies: 5
Views: 4678

Re: Where do I find a listing of what commands POL uses?

Depends entirely on what scriptbase you use. You can create and remove commands as you please. Search your POL path for any folders named txtcmd or commands. Inside those folders are folders that correspond to the cmdlevel (player, counselor, seer, gm, admin, dev/test). Each .ecl file in those folde...
by CWO
Sun May 19, 2013 1:07 pm
Forum: General Help (095)
Topic: client 4.0.11x
Replies: 12
Views: 9064

Re: client 4.0.11x

I actually think that's why I stopped at 4.0.3c with the CPU fixed clients. Although I think in 4.0.5 they implemented a better CPU fix.
by CWO
Sun May 19, 2013 12:16 pm
Forum: General Help (095)
Topic: client 4.0.11x
Replies: 12
Views: 9064

Re: client 4.0.11x

Found it. I'm not sure why (probably packet changes), you need Razor to log in with anything beyond 4.0.4 with POL 095.

http://forums.polserver.com/viewtopic.php?f=3&t=70
by CWO
Sun May 19, 2013 11:56 am
Forum: General Help (095)
Topic: client 4.0.11x
Replies: 12
Views: 9064

Re: client 4.0.11x

Do any of the clients on my site work? I do have manual patches available up to a certain point which should at least make those clients work. www.cwo333.com/clients www.cwo333.com/patch Obviously don't use the login.cfg that comes with them. I only put that in there to stop people from hotlinking. ...
by CWO
Sat May 18, 2013 11:52 pm
Forum: General Help (095)
Topic: client 4.0.11x
Replies: 12
Views: 9064

Re: client 4.0.11x

I haven't been around on the client scene in a long time so I'm a bit out of practice... a few things I would point to right away UOClient.cfg EnableFlowControlPackets=0 and how far is your UO install patched? If its not patched as far as the client or too far beyond the client version, it could als...
by CWO
Mon May 06, 2013 11:08 am
Forum: General Discussion
Topic: distro 99 world save not working
Replies: 8
Views: 5109

Re: distro 99 world save not working

What's happening is Too many parameters passed to ReportText So the line ReportText( "SYSTEM: Fantasia Shard is restarting in "+countdown+" minutes.", REPORT_BROADCAST, 33 ); is passing too many parameters. Try to find function ReportText somewhere in worldSaver.src, saver.inc, o...
by CWO
Fri Apr 19, 2013 10:26 pm
Forum: Packet World
Topic: Web Packet Problem
Replies: 1
Views: 3824

Re: Web Packet Problem

By default, POL doesn't do this. It is possible to do but it would require everyone who wants to support it to have a packet hook script installed to listen for your program and respond accordingly.
by CWO
Sat Dec 29, 2012 7:18 pm
Forum: General Discussion
Topic: << POL Guide - Getting Started >> by Edwards
Replies: 14
Views: 16666

Re: << POL Guide - Getting Started >> by Edwards

Thats exactly why I asked. I figured ecompile.cfg was pointing to the wrong folders.
by CWO
Sat Dec 29, 2012 1:19 am
Forum: General Discussion
Topic: << POL Guide - Getting Started >> by Edwards
Replies: 14
Views: 16666

Re: << POL Guide - Getting Started >> by Edwards

What folder is POL in? Also, what does your ecompile.cfg have in it? Did you try opening a command prompt and doing

Code: Select all

cd C:\pol\scripts                                   <--- Assuming POL is at C:\POL
ecompile
by CWO
Wed Dec 26, 2012 9:04 pm
Forum: General Help (096)
Topic: Endless loop with minimal delay?
Replies: 6
Views: 7883

Re: Endless loop with minimal delay?

*toots his own horn* You were probably reading my performance guide A runaway script is a script that has gone x amount of instructions without a sleep, sleepms, or wait_for_event. x is defined in pol.cfg as RunawayScriptThreshold defaulting to 5000. I don't suggest setting it any higher than defaul...
by CWO
Wed Nov 07, 2012 10:04 am
Forum: General Discussion
Topic: Question Regarding Seasons (Winter Tiles)
Replies: 2
Views: 3025

Re: Question Regarding Seasons (Winter Tiles)

As far as I know, seasons are handled by the client itself using the season packet 0xBC http://docs.polserver.com/packets/index.php?Packet=0xBC
by CWO
Sun Apr 01, 2012 4:18 am
Forum: Current stable release (099)
Topic: Problem with lights
Replies: 10
Views: 54926

Re: Problem with lights

Well, that's how I fixed lights on my server. I just changed the facing member to the correct looking one and they worked fine after that.
by CWO
Sat Mar 31, 2012 12:13 pm
Forum: Current stable release (099)
Topic: Problem with lights
Replies: 10
Views: 54926

Re: Problem with lights

change the facing member of the lanterns (item.facing). To see all of the numbers available and what they do, use UOFiddler and look at the light tab.
by CWO
Fri Mar 30, 2012 9:29 am
Forum: Bug Reports & Feature Requests
Topic: Feature request: S and A MoveMode option for PCs
Replies: 7
Views: 4967

Re: Feature request: S and A MoveMode option for PCs

Remember in many cases the client will restrict this also so it wouldn't matter what the server is saying.
by CWO
Sat Mar 10, 2012 9:31 pm
Forum: Old distros
Topic: Trouble starting UO with Polserver 099
Replies: 10
Views: 10568

Re: Trouble starting UO with Polserver 099

'Authorization Code is not given yet.'
.setauthcode

The errors you posted shouldn't really be a problem. I believe the spawner should be able to figure them out.
by CWO
Thu Mar 08, 2012 1:29 am
Forum: Current stable release (099)
Topic: Others can Connect but me not
Replies: 10
Views: 7971

Re: Others can Connect but me not

Code: Select all

GameServer
{
	Name		Local server
	IP		localhost
	Port		2593
	IPMatch	localhost
}

GameServer
{
           Name WarShard
           IP 177.x0.xx8.xx0
           Port 2593
}
Added IPMatch to gundamwing's suggested config so it doesn't broadcast out to everyone.
by CWO
Sat Mar 03, 2012 3:56 pm
Forum: Current stable release (099)
Topic: Client crashing after entering britannia..
Replies: 6
Views: 4897

Re: Client crashing after entering britannia..

I had this happen once where if someone entered a region, the client crashed and they couldn't log back in while in that region. In my case, it was on a test shard that didn't have all of the scripts ready yet and in regions.cfg I had an EnterScript for that region that didn't exist yet. In my case,...
by CWO
Sun Jan 29, 2012 5:50 am
Forum: Scripting Help
Topic: function error??
Replies: 5
Views: 4258

Re: function error??

I think that error is usually thrown when you're using a reserved name for a function although I see no use of any reserved words in your script... What I would do is comment one line at a time inside XGFError and seeing if/when the error disappears. The compiler seems to be getting confused somewhe...