Search found 1093 matches
- Sat Nov 16, 2013 12:32 am
- Forum: Current stable release (099)
- Topic: system load wirdness
- Replies: 11
- Views: 7685
Re: system load wirdness
Well, it is important to remedy the sysload if it is constantly at 70-80% because then your shard is vulnerable to lagging. How you fix it depends entirely on what scripts are processing the most instructions. If it's AI that is consistently running a high amount of instructions, maybe you have to l...
- Sun Oct 20, 2013 12:12 am
- Forum: Scripting Help
- Topic: Where i change the skill gain (rate).
- Replies: 2
- Views: 3392
Re: Where i change the skill gain (rate).
Not sure if that has anything to do with skillgain or not. This depends entirely on your scriptbase so a start would be to tell us what scriptbase you're using.
- Wed Sep 04, 2013 7:15 pm
- Forum: Scripting Help
- Topic: Custom property in itemdesc.cfg?
- Replies: 11
- Views: 6693
Re: Custom property in itemdesc.cfg?
Really it depends on how much you're using this member and this item. Sure it's slower than GetObjProperty() (but really, this isn't noticeable unless you want to do it a thousand times per second) but if you set a custom CProp, just remember, a CProp takes more memory since it has to be stored in m...
- Sat Aug 31, 2013 4:41 am
- Forum: Current stable release (099)
- Topic: Problem starting POL
- Replies: 33
- Views: 16758
Re: Problem starting POL
I believe Austin elaborated on this before when they initially branched off uo.em into multiple .em files. I believe it had something to do with making POL faster since it didn't have to search through as many functions to find the specific core function you're running. Although with how powerful co...
- Wed Aug 21, 2013 5:20 pm
- Forum: Contributed Scripts & Packages
- Topic: NPC Creation
- Replies: 22
- Views: 18777
Re: NPC Creation
Its true that it makes life easier to add stuff like that into .em files but if/when the .em files changes you have to modify them manually. We could add a custom.em without any hardcoded constants or core functions to be a file to use instead of includes I know its still a bit of an old topic. Hop...
- Sat Aug 17, 2013 11:34 am
- Forum: Current stable release (099)
- Topic: Problem starting POL
- Replies: 33
- Views: 16758
Re: Problem starting POL
'use' shouldn't be used in includes. Only in sources. It drives me insane to see a 'use x;' in a .inc file.
- Sat Aug 17, 2013 11:24 am
- Forum: Current stable release (099)
- Topic: Starting POL 099 - the long way made short
- Replies: 21
- Views: 13326
Re: Starting POL 099 - the long way made short
Been a while since I've been around so I'm catching up. Just something to say from experience, once your shard is running and people are logging in, do NOT leave the setting: AssertionFailureAction=continue This can cause gigantic problems while your shard is running because even though its set to c...
- Wed May 22, 2013 1:11 am
- Forum: General Discussion
- Topic: Where do I find a listing of what commands POL uses?
- Replies: 5
- Views: 4678
Re: Where do I find a listing of what commands POL uses?
Depends entirely on what scriptbase you use. You can create and remove commands as you please. Search your POL path for any folders named txtcmd or commands. Inside those folders are folders that correspond to the cmdlevel (player, counselor, seer, gm, admin, dev/test). Each .ecl file in those folde...
- Sun May 19, 2013 1:07 pm
- Forum: General Help (095)
- Topic: client 4.0.11x
- Replies: 12
- Views: 9064
Re: client 4.0.11x
I actually think that's why I stopped at 4.0.3c with the CPU fixed clients. Although I think in 4.0.5 they implemented a better CPU fix.
- Sun May 19, 2013 12:16 pm
- Forum: General Help (095)
- Topic: client 4.0.11x
- Replies: 12
- Views: 9064
Re: client 4.0.11x
Found it. I'm not sure why (probably packet changes), you need Razor to log in with anything beyond 4.0.4 with POL 095.
http://forums.polserver.com/viewtopic.php?f=3&t=70
http://forums.polserver.com/viewtopic.php?f=3&t=70
- Sun May 19, 2013 11:56 am
- Forum: General Help (095)
- Topic: client 4.0.11x
- Replies: 12
- Views: 9064
Re: client 4.0.11x
Do any of the clients on my site work? I do have manual patches available up to a certain point which should at least make those clients work. www.cwo333.com/clients www.cwo333.com/patch Obviously don't use the login.cfg that comes with them. I only put that in there to stop people from hotlinking. ...
- Sat May 18, 2013 11:52 pm
- Forum: General Help (095)
- Topic: client 4.0.11x
- Replies: 12
- Views: 9064
Re: client 4.0.11x
I haven't been around on the client scene in a long time so I'm a bit out of practice... a few things I would point to right away UOClient.cfg EnableFlowControlPackets=0 and how far is your UO install patched? If its not patched as far as the client or too far beyond the client version, it could als...
- Mon May 06, 2013 11:08 am
- Forum: General Discussion
- Topic: distro 99 world save not working
- Replies: 8
- Views: 5109
Re: distro 99 world save not working
What's happening is Too many parameters passed to ReportText So the line ReportText( "SYSTEM: Fantasia Shard is restarting in "+countdown+" minutes.", REPORT_BROADCAST, 33 ); is passing too many parameters. Try to find function ReportText somewhere in worldSaver.src, saver.inc, o...
- Fri Apr 19, 2013 10:26 pm
- Forum: Packet World
- Topic: Web Packet Problem
- Replies: 1
- Views: 3824
Re: Web Packet Problem
By default, POL doesn't do this. It is possible to do but it would require everyone who wants to support it to have a packet hook script installed to listen for your program and respond accordingly.
- Sat Dec 29, 2012 7:18 pm
- Forum: General Discussion
- Topic: << POL Guide - Getting Started >> by Edwards
- Replies: 14
- Views: 16666
Re: << POL Guide - Getting Started >> by Edwards
Thats exactly why I asked. I figured ecompile.cfg was pointing to the wrong folders.
- Sat Dec 29, 2012 1:19 am
- Forum: General Discussion
- Topic: << POL Guide - Getting Started >> by Edwards
- Replies: 14
- Views: 16666
Re: << POL Guide - Getting Started >> by Edwards
What folder is POL in? Also, what does your ecompile.cfg have in it? Did you try opening a command prompt and doing
Code: Select all
cd C:\pol\scripts <--- Assuming POL is at C:\POL
ecompile
- Wed Dec 26, 2012 9:04 pm
- Forum: General Help (096)
- Topic: Endless loop with minimal delay?
- Replies: 6
- Views: 7883
Re: Endless loop with minimal delay?
*toots his own horn* You were probably reading my performance guide A runaway script is a script that has gone x amount of instructions without a sleep, sleepms, or wait_for_event. x is defined in pol.cfg as RunawayScriptThreshold defaulting to 5000. I don't suggest setting it any higher than defaul...
- Wed Nov 07, 2012 10:04 am
- Forum: General Discussion
- Topic: Question Regarding Seasons (Winter Tiles)
- Replies: 2
- Views: 3025
Re: Question Regarding Seasons (Winter Tiles)
As far as I know, seasons are handled by the client itself using the season packet 0xBC http://docs.polserver.com/packets/index.php?Packet=0xBC
- Sun Apr 01, 2012 4:18 am
- Forum: Current stable release (099)
- Topic: Problem with lights
- Replies: 10
- Views: 54926
Re: Problem with lights
Well, that's how I fixed lights on my server. I just changed the facing member to the correct looking one and they worked fine after that.
- Sat Mar 31, 2012 12:13 pm
- Forum: Current stable release (099)
- Topic: Problem with lights
- Replies: 10
- Views: 54926
Re: Problem with lights
change the facing member of the lanterns (item.facing). To see all of the numbers available and what they do, use UOFiddler and look at the light tab.
- Fri Mar 30, 2012 9:29 am
- Forum: Bug Reports & Feature Requests
- Topic: Feature request: S and A MoveMode option for PCs
- Replies: 7
- Views: 4967
Re: Feature request: S and A MoveMode option for PCs
Remember in many cases the client will restrict this also so it wouldn't matter what the server is saying.
- Sat Mar 10, 2012 9:31 pm
- Forum: Old distros
- Topic: Trouble starting UO with Polserver 099
- Replies: 10
- Views: 10568
Re: Trouble starting UO with Polserver 099
.setauthcode'Authorization Code is not given yet.'
The errors you posted shouldn't really be a problem. I believe the spawner should be able to figure them out.
- Thu Mar 08, 2012 1:29 am
- Forum: Current stable release (099)
- Topic: Others can Connect but me not
- Replies: 10
- Views: 7971
Re: Others can Connect but me not
Code: Select all
GameServer
{
Name Local server
IP localhost
Port 2593
IPMatch localhost
}
GameServer
{
Name WarShard
IP 177.x0.xx8.xx0
Port 2593
}
- Sat Mar 03, 2012 3:56 pm
- Forum: Current stable release (099)
- Topic: Client crashing after entering britannia..
- Replies: 6
- Views: 4897
Re: Client crashing after entering britannia..
I had this happen once where if someone entered a region, the client crashed and they couldn't log back in while in that region. In my case, it was on a test shard that didn't have all of the scripts ready yet and in regions.cfg I had an EnterScript for that region that didn't exist yet. In my case,...
- Sun Jan 29, 2012 5:50 am
- Forum: Scripting Help
- Topic: function error??
- Replies: 5
- Views: 4258
Re: function error??
I think that error is usually thrown when you're using a reserved name for a function although I see no use of any reserved words in your script... What I would do is comment one line at a time inside XGFError and seeing if/when the error disappears. The compiler seems to be getting confused somewhe...