Search found 375 matches

by RusseL
Wed Jul 19, 2017 3:12 am
Forum: Scripting Help
Topic: Auxsvc
Replies: 5
Views: 3638

Re: Auxsvc

by RusseL
Thu Jul 13, 2017 5:08 am
Forum: Current stable release (099)
Topic: Lightlevel restrictions
Replies: 4
Views: 4494

Re: Lightlevel restrictions

what do you mean? what exactly you wanna change?
0-30 are values accepted by client.
by RusseL
Thu Jul 13, 2017 2:44 am
Forum: Old distros
Topic: What is to be done in regards to the "distro"?
Replies: 11
Views: 17981

Re: What is to be done in regards to the "distro"?

Distro-Alt is a 'easy to learn and understand' script base, and imo it is much better for POL newbies.
Edwards distro contains a huge amount of complex code, where even experienced scripter becomes a headaches trying to fix something.
by RusseL
Thu Jul 13, 2017 2:34 am
Forum: Current stable release (099)
Topic: "No clock movement" error
Replies: 12
Views: 8845

Re: "No clock movement" error

hey Nando, this bug appeared very rarely, twice in a last 2 years, so i can't say now if it helped. Actually, i just wanted to ask how to debug such things generally :) And now i reworked my open_door close_door scripts completely, so, i think it shouldnt hang anymore. Sure, i will report if it will...
by RusseL
Mon Jul 03, 2017 3:05 pm
Forum: Current stable release (099)
Topic: "No clock movement" error
Replies: 12
Views: 8845

Re: "No clock movement" error

Try to move "sleep(10);" to close_door.src script, in first line. Remove Sleep() on critical part. I think this script caller doesn't need use set_critical. sure, i already completely reworked both scripts, after seen whats goin on there... Never touched it before, as it is working over 1...
by RusseL
Mon Jul 03, 2017 2:16 pm
Forum: Current stable release (099)
Topic: "No clock movement" error
Replies: 12
Views: 8845

Re: "No clock movement" error

How is this file is called? from door use script ugghh sleep inside of critical part :D ............... set_critical(1); var movbl := door.movable; PlaySoundEffect( door, opensound ); door.graphic := opengraphic; door.movable := 1; MoveObjectToLocation (door, newx, newy, newz, door.realm, MOVEOBJEC...
by RusseL
Mon Jul 03, 2017 12:26 pm
Forum: Current stable release (099)
Topic: "No clock movement" error
Replies: 12
Views: 8845

Re: "No clock movement" error

Here, really bad code, actually, no idea how case is working here at all (legacy of young-schoolkid-scripterinf from 200x :D) But it should not hang the server, anyway. use cfgfile; use uo; use os; use util; include "include/client"; program close_door(door) if (door.container) return; end...
by RusseL
Mon Jul 03, 2017 11:06 am
Forum: UO Tools
Topic: POLServer CMS
Replies: 26
Views: 15180

Re: POLServer CMS

boberski wrote: Mon Jul 03, 2017 9:56 am That would be great! I would be happy to check mobile and multi reading :)
Here you go
https://bitbucket.org/ivanovar-08/megamul

But, no reader of multis there - tiles, items and mobiles only
by RusseL
Mon Jul 03, 2017 2:38 am
Forum: UO Tools
Topic: POLServer CMS
Replies: 26
Views: 15180

Re: POLServer CMS

Andenix already did something like you, at least reading of MULs with php http://legendaryuo.xyz/megamul/megamul.php?static=7939&hue=1200 http://legendaryuo.xyz/megamul/megamul.php?static=5359&hue=1500 parameters: int static or int tile or int mobile int hue bool transparent double scale i c...
by RusseL
Sat Jul 01, 2017 7:19 am
Forum: Current stable release (099)
Topic: "No clock movement" error
Replies: 12
Views: 8845

"No clock movement" error

Does anyone have an idea how to debug such errors? pol freezes completely and can not be turned off properly... and, as i understand, it's not an error in script... this script runs successfully already over 10 years :) scpt: 737334 task: 63(0) scin: 1758991 scsl: 2710951307 MOB: 3459 TLI: 65645 Cli...
by RusseL
Thu Jun 22, 2017 10:41 am
Forum: Distro Patch Submissions
Topic: core changes to oncreate.src
Replies: 4
Views: 13612

Re: core changes to oncreate.src

what is Profession?
by RusseL
Wed Jun 21, 2017 4:34 am
Forum: Current stable release (099)
Topic: [Poll] Lastest POLCore revision
Replies: 4
Views: 4908

Re: [Poll] Lastest POLCore revision

Nando wrote: Sat Jun 10, 2017 6:35 am Can you test my last commit? It may fix the problems you had.
Thank you, i will test it and report if it will crash with a same stacktrace
by RusseL
Sat Jun 10, 2017 2:55 pm
Forum: Scripting Help
Topic: Walkon script member
Replies: 4
Views: 3203

Re: Walkon script member

Workaround walkon.src start_script(CStr(GetObjProperty(walkon_item, "walkon_script")), {character, walkon_item}); Set the right property and it should do what you want. I am not sure, but it should be better to use run_script_to_completion here. Do not allow users to trigger this script tw...
by RusseL
Tue Jun 06, 2017 4:08 am
Forum: Current stable release (099)
Topic: [Poll] Lastest POLCore revision
Replies: 4
Views: 4908

Re: [Poll] Lastest POLCore revision

I already reported my crashes here https://github.com/polserver/polserver/issues i have a Linux version, compiled by myself, scriptbase... mhmhm... close to disto093-095 - it is really simple, pretty "empty" comparing to the new 099distro, and really good prooved - server is ~15 years old....
by RusseL
Tue Jun 06, 2017 3:22 am
Forum: Current stable release (099)
Topic: [Poll] Lastest POLCore revision
Replies: 4
Views: 4908

[Poll] Lastest POLCore revision

Do you use the lastest POL Core on a live server? Just wanna know how many peoples are using and testing it. Last month I switched from an old SVN revision (was pretty stable) to the lastest git version, and my server is dead now, online is 0 and noone wanna play anymore, because it crashes everyday...
by RusseL
Mon Jun 05, 2017 1:01 pm
Forum: Scripting Help
Topic: A question about the new secure trading gump.
Replies: 4
Views: 3211

Re: A question about the new secure trading gump.

Is that a custom gump or client-builtin feature?
by RusseL
Thu Jun 01, 2017 1:21 am
Forum: Scripting Help
Topic: Having a problem getting settings from a cfg file.
Replies: 5
Views: 3273

Re: Having a problem getting settings from a cfg file.

I never thought it was an error in the code of the settings.inc file because it came from Austin. :) He must have been tired when he wrote it or maybe I misunderstood how it is used. It's probably my mistake. It is not an error in Austins Code. Your usage is wrong. Function name is SH_ Get Settings...
by RusseL
Wed May 31, 2017 9:53 am
Forum: Scripting Help
Topic: Having a problem getting settings from a cfg file.
Replies: 5
Views: 3273

Re: Having a problem getting settings from a cfg file.

Must be: ConfigFile -> Elem -> Entry settings.cfg -> Settings -> PriceEditable What you trying to read: settings.cfg -> PriceEditable SendSysMessage(who, GetConfigInt(SH_GetSettingsCfgElem("Settings"), "PriceEditable")); or readable format :) : var configuration := SH_GetSetting...
by RusseL
Wed May 24, 2017 1:43 am
Forum: Bug Reports & Feature Requests
Topic: animxlate.cfg
Replies: 6
Views: 5027

Re: animxlate.cfg

RusseL wrote: Sun May 07, 2017 9:03 am "Warning: undefined animXlate.cfg entry for graphic 0x192"

anyone knows how to fix it? and where comes it from?
does anyone know in which section it belongs? human?
by RusseL
Tue May 09, 2017 3:05 am
Forum: First steps
Topic: [WIN x64] Trouble starting 099
Replies: 11
Views: 8369

Re: [WIN x64] Trouble starting 099

uoconvert.cfg
change the value of UseNewHSAformat and regenerate realms and configs again.

---
also check values of MaxTileID and MaxObjtype inside of pol.cfg and set it appropriately to your client version.
by RusseL
Mon May 08, 2017 7:37 am
Forum: First steps
Topic: [WIN x64] Trouble starting 099
Replies: 11
Views: 8369

Re: [WIN x64] Trouble starting 099

Generate tiles.cfg, landtiles.cfg and multis.cfg with uoconvert
by RusseL
Sun May 07, 2017 9:03 am
Forum: Bug Reports & Feature Requests
Topic: animxlate.cfg
Replies: 6
Views: 5027

Re: animxlate.cfg

Hello,
i get errors too :)

"Warning: undefined animXlate.cfg entry for graphic 0x192"

anyone knows how to fix it? and where comes it from?
by RusseL
Sun May 07, 2017 4:24 am
Forum: Bug Reports & Feature Requests
Topic: Buylist / Target bug
Replies: 5
Views: 3920

Re: Buylist / Target bug

Looks like this bag is fixed in the last core, and i was a little bit outdated.
I will send a packet log if i see it again. Thanks
by RusseL
Thu May 04, 2017 2:07 am
Forum: Scripting Help
Topic: Mounts..
Replies: 40
Views: 23833

Re: Mounts..

gh0sterZA, ThisIsMe
can you tell me about your experience with newest clients and pol?
which version do you use? Which features are working, what is broken?
Gargoyles, Smooth boats movement, custom housing, animations etc.?

I am thinking about switching from 6.0.13 to 7.0.++, but not sure now..
by RusseL
Sun Apr 30, 2017 1:36 pm
Forum: Scripting Help
Topic: Mounts..
Replies: 40
Views: 23833

Re: Mounts..

Thank you for Infos, i have bears too now:)