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- Wed Jul 19, 2017 3:12 am
- Forum: Scripting Help
- Topic: Auxsvc
- Replies: 5
- Views: 3638
- Thu Jul 13, 2017 5:08 am
- Forum: Current stable release (099)
- Topic: Lightlevel restrictions
- Replies: 4
- Views: 4494
Re: Lightlevel restrictions
what do you mean? what exactly you wanna change?
0-30 are values accepted by client.
0-30 are values accepted by client.
- Thu Jul 13, 2017 2:44 am
- Forum: Old distros
- Topic: What is to be done in regards to the "distro"?
- Replies: 11
- Views: 17981
Re: What is to be done in regards to the "distro"?
Distro-Alt is a 'easy to learn and understand' script base, and imo it is much better for POL newbies.
Edwards distro contains a huge amount of complex code, where even experienced scripter becomes a headaches trying to fix something.
Edwards distro contains a huge amount of complex code, where even experienced scripter becomes a headaches trying to fix something.
- Thu Jul 13, 2017 2:34 am
- Forum: Current stable release (099)
- Topic: "No clock movement" error
- Replies: 12
- Views: 8845
Re: "No clock movement" error
hey Nando, this bug appeared very rarely, twice in a last 2 years, so i can't say now if it helped. Actually, i just wanted to ask how to debug such things generally :) And now i reworked my open_door close_door scripts completely, so, i think it shouldnt hang anymore. Sure, i will report if it will...
- Mon Jul 03, 2017 3:05 pm
- Forum: Current stable release (099)
- Topic: "No clock movement" error
- Replies: 12
- Views: 8845
Re: "No clock movement" error
Try to move "sleep(10);" to close_door.src script, in first line. Remove Sleep() on critical part. I think this script caller doesn't need use set_critical. sure, i already completely reworked both scripts, after seen whats goin on there... Never touched it before, as it is working over 1...
- Mon Jul 03, 2017 2:16 pm
- Forum: Current stable release (099)
- Topic: "No clock movement" error
- Replies: 12
- Views: 8845
Re: "No clock movement" error
How is this file is called? from door use script ugghh sleep inside of critical part :D ............... set_critical(1); var movbl := door.movable; PlaySoundEffect( door, opensound ); door.graphic := opengraphic; door.movable := 1; MoveObjectToLocation (door, newx, newy, newz, door.realm, MOVEOBJEC...
- Mon Jul 03, 2017 12:26 pm
- Forum: Current stable release (099)
- Topic: "No clock movement" error
- Replies: 12
- Views: 8845
Re: "No clock movement" error
Here, really bad code, actually, no idea how case is working here at all (legacy of young-schoolkid-scripterinf from 200x :D) But it should not hang the server, anyway. use cfgfile; use uo; use os; use util; include "include/client"; program close_door(door) if (door.container) return; end...
- Mon Jul 03, 2017 11:06 am
- Forum: UO Tools
- Topic: POLServer CMS
- Replies: 26
- Views: 15180
Re: POLServer CMS
Here you go
https://bitbucket.org/ivanovar-08/megamul
But, no reader of multis there - tiles, items and mobiles only
- Mon Jul 03, 2017 2:38 am
- Forum: UO Tools
- Topic: POLServer CMS
- Replies: 26
- Views: 15180
Re: POLServer CMS
Andenix already did something like you, at least reading of MULs with php http://legendaryuo.xyz/megamul/megamul.php?static=7939&hue=1200 http://legendaryuo.xyz/megamul/megamul.php?static=5359&hue=1500 parameters: int static or int tile or int mobile int hue bool transparent double scale i c...
- Sat Jul 01, 2017 7:19 am
- Forum: Current stable release (099)
- Topic: "No clock movement" error
- Replies: 12
- Views: 8845
"No clock movement" error
Does anyone have an idea how to debug such errors? pol freezes completely and can not be turned off properly... and, as i understand, it's not an error in script... this script runs successfully already over 10 years :) scpt: 737334 task: 63(0) scin: 1758991 scsl: 2710951307 MOB: 3459 TLI: 65645 Cli...
- Thu Jun 22, 2017 10:41 am
- Forum: Distro Patch Submissions
- Topic: core changes to oncreate.src
- Replies: 4
- Views: 13612
Re: core changes to oncreate.src
what is Profession?
- Wed Jun 21, 2017 4:34 am
- Forum: Current stable release (099)
- Topic: [Poll] Lastest POLCore revision
- Replies: 4
- Views: 4908
- Sat Jun 10, 2017 2:55 pm
- Forum: Scripting Help
- Topic: Walkon script member
- Replies: 4
- Views: 3203
Re: Walkon script member
Workaround walkon.src start_script(CStr(GetObjProperty(walkon_item, "walkon_script")), {character, walkon_item}); Set the right property and it should do what you want. I am not sure, but it should be better to use run_script_to_completion here. Do not allow users to trigger this script tw...
- Tue Jun 06, 2017 4:08 am
- Forum: Current stable release (099)
- Topic: [Poll] Lastest POLCore revision
- Replies: 4
- Views: 4908
Re: [Poll] Lastest POLCore revision
I already reported my crashes here https://github.com/polserver/polserver/issues i have a Linux version, compiled by myself, scriptbase... mhmhm... close to disto093-095 - it is really simple, pretty "empty" comparing to the new 099distro, and really good prooved - server is ~15 years old....
- Tue Jun 06, 2017 3:22 am
- Forum: Current stable release (099)
- Topic: [Poll] Lastest POLCore revision
- Replies: 4
- Views: 4908
[Poll] Lastest POLCore revision
Do you use the lastest POL Core on a live server? Just wanna know how many peoples are using and testing it. Last month I switched from an old SVN revision (was pretty stable) to the lastest git version, and my server is dead now, online is 0 and noone wanna play anymore, because it crashes everyday...
- Mon Jun 05, 2017 1:01 pm
- Forum: Scripting Help
- Topic: A question about the new secure trading gump.
- Replies: 4
- Views: 3211
Re: A question about the new secure trading gump.
Is that a custom gump or client-builtin feature?
- Thu Jun 01, 2017 1:21 am
- Forum: Scripting Help
- Topic: Having a problem getting settings from a cfg file.
- Replies: 5
- Views: 3273
Re: Having a problem getting settings from a cfg file.
I never thought it was an error in the code of the settings.inc file because it came from Austin. :) He must have been tired when he wrote it or maybe I misunderstood how it is used. It's probably my mistake. It is not an error in Austins Code. Your usage is wrong. Function name is SH_ Get Settings...
- Wed May 31, 2017 9:53 am
- Forum: Scripting Help
- Topic: Having a problem getting settings from a cfg file.
- Replies: 5
- Views: 3273
Re: Having a problem getting settings from a cfg file.
Must be: ConfigFile -> Elem -> Entry settings.cfg -> Settings -> PriceEditable What you trying to read: settings.cfg -> PriceEditable SendSysMessage(who, GetConfigInt(SH_GetSettingsCfgElem("Settings"), "PriceEditable")); or readable format :) : var configuration := SH_GetSetting...
- Wed May 24, 2017 1:43 am
- Forum: Bug Reports & Feature Requests
- Topic: animxlate.cfg
- Replies: 6
- Views: 5027
- Tue May 09, 2017 3:05 am
- Forum: First steps
- Topic: [WIN x64] Trouble starting 099
- Replies: 11
- Views: 8369
Re: [WIN x64] Trouble starting 099
uoconvert.cfg
change the value of UseNewHSAformat and regenerate realms and configs again.
---
also check values of MaxTileID and MaxObjtype inside of pol.cfg and set it appropriately to your client version.
change the value of UseNewHSAformat and regenerate realms and configs again.
---
also check values of MaxTileID and MaxObjtype inside of pol.cfg and set it appropriately to your client version.
- Mon May 08, 2017 7:37 am
- Forum: First steps
- Topic: [WIN x64] Trouble starting 099
- Replies: 11
- Views: 8369
Re: [WIN x64] Trouble starting 099
Generate tiles.cfg, landtiles.cfg and multis.cfg with uoconvert
- Sun May 07, 2017 9:03 am
- Forum: Bug Reports & Feature Requests
- Topic: animxlate.cfg
- Replies: 6
- Views: 5027
Re: animxlate.cfg
Hello,
i get errors too
"Warning: undefined animXlate.cfg entry for graphic 0x192"
anyone knows how to fix it? and where comes it from?
i get errors too
"Warning: undefined animXlate.cfg entry for graphic 0x192"
anyone knows how to fix it? and where comes it from?
- Sun May 07, 2017 4:24 am
- Forum: Bug Reports & Feature Requests
- Topic: Buylist / Target bug
- Replies: 5
- Views: 3920
Re: Buylist / Target bug
Looks like this bag is fixed in the last core, and i was a little bit outdated.
I will send a packet log if i see it again. Thanks
I will send a packet log if i see it again. Thanks
- Thu May 04, 2017 2:07 am
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 23833
Re: Mounts..
gh0sterZA, ThisIsMe
can you tell me about your experience with newest clients and pol?
which version do you use? Which features are working, what is broken?
Gargoyles, Smooth boats movement, custom housing, animations etc.?
I am thinking about switching from 6.0.13 to 7.0.++, but not sure now..
can you tell me about your experience with newest clients and pol?
which version do you use? Which features are working, what is broken?
Gargoyles, Smooth boats movement, custom housing, animations etc.?
I am thinking about switching from 6.0.13 to 7.0.++, but not sure now..
- Sun Apr 30, 2017 1:36 pm
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 23833
Re: Mounts..
Thank you for Infos, i have bears too now:)