Going to look at a couple bugs encountered and hopefully have an update soonly.
Need to finish up another minor rewrite I started before I jump back into here but that should be done easily tonight if I can figure out the issue I am having.
Search found 101 matches
- Tue Jun 04, 2019 8:29 pm
- Forum: Contributed Scripts & Packages
- Topic: Bulletin Boards
- Replies: 2
- Views: 3777
- Sun Jun 02, 2019 10:00 pm
- Forum: Contributed Scripts & Packages
- Topic: Bulletin Boards
- Replies: 2
- Views: 3777
Bulletin Boards
Probably most shards have bulletin boards, this however uses the packethook stuff to handle the bulletin boards, 0x71 . There are somethings that I might have been able to do differently and I consulted another emulator for some additional information I could not manage to find elsewhere. I did abou...
- Wed Jan 23, 2019 11:01 am
- Forum: Scripting Help
- Topic: Quests
- Replies: 12
- Views: 9091
Re: Quests
I'll post this here too, this is a very useful link to help you on the design aspects of a quest system. It describes the types of systems out there and their pros and cons as well as the types of quests.
The quest for the custom quest system
The quest for the custom quest system
- Mon Jan 21, 2019 10:37 pm
- Forum: Scripting Help
- Topic: Buff Icon Window
- Replies: 35
- Views: 23127
Re: Buff Icon Window
The link I posted is specifically because there appears to be more information there then the pol packet guide has, not sure if you looked at it Turley but I guess my question without really asking it was: Does or should the methods that work with this packet need to be updated with the new informat...
- Sun Jan 20, 2019 4:06 am
- Forum: General Discussion
- Topic: Missing RTP/PAT files for gold client.
- Replies: 5
- Views: 5577
Re: Missing RTP/PAT files for gold client.
Not sure if this is at all useful to you but I have a good many if not all of the patch files up to 7.0.24.2: Patch Files Maybe more useful stuff? I have a good many of the older clients too if you are interested stored in my google drive: Clients up to 6.x something... It should be noted I did not ...
- Sun Jan 20, 2019 2:33 am
- Forum: Scripting Help
- Topic: Buff Icon Window
- Replies: 35
- Views: 23127
Re: Buff Icon Window
Well I recently looked into this packet and stumbled across a bit more information on this packet specifically, I am not sure how the packet is assembled in the core using the build in methods but the pol packet guide does not have as much information as is over here on this packet list site so it w...
- Wed Jan 09, 2019 3:42 pm
- Forum: Guides
- Topic: Arrays and the Stuff Contained in the Squiggly Lines
- Replies: 7
- Views: 6211
Arrays and the Stuff Contained in the Squiggly Lines
First, just a general note, the squiggly lines while the general term for parenthesis, the squared things and the squiggly things I have been informed is braces for all three combined (at least that is what it is in the lexer I use and modified for escript as well as a C# book I am reading through),...
- Sun Dec 23, 2018 12:17 am
- Forum: Current development (100)
- Topic: Script optimalization, possible to auto delete unused vars?
- Replies: 4
- Views: 4868
Re: Script optimalization, possible to auto delete unused vars?
In terms of unused variable names: When it comes to escript, I can not tell you whether they are harmful. When it comes to auto removing unused variable names, there is no way to currently remove them other than going through each script 1 by 1, little by little. Most people I imagine ignore the unu...
- Tue Dec 04, 2018 9:48 pm
- Forum: Bug Reports & Feature Requests
- Topic: Need documentation for runecl.
- Replies: 11
- Views: 8694
Re: Need documentation for runecl.
Since many people have been asking, I've just chosen to publish it . There are two branches: the master works on POL093. The "untested" should work on POL096. If you make improvements, you are welcome to contribute back. I can assure you the 096 version works swimmingly, there is some cle...
- Mon Nov 19, 2018 11:26 pm
- Forum: Bug Reports & Feature Requests
- Topic: Feature Added - Another new UO module function - ListObjectsInBoxByPolClass
- Replies: 3
- Views: 3490
Re: Another new UO module function - ListObjectsInBoxByPolClass
At this rate, we can just combine all the "ListObjectsInBox" functions into a single function with an additional parameter of behavior :D, I am kidding of course. This would also be a nice function to have, I think we discussed this function not too long ago, the context of which if I am n...
- Mon Nov 19, 2018 11:21 pm
- Forum: Bug Reports & Feature Requests
- Topic: Feature Added - A new UO module function ListItemsInBoxByObjType
- Replies: 2
- Views: 3480
Re: A new UO module function ListItemsInBoxByObjType
This would be a good, would make things a lot easier for doing certain things and can already think of at least one use for a function such as this.
- Mon Nov 19, 2018 11:19 pm
- Forum: Development Discussion
- Topic: Item decay control script?
- Replies: 4
- Views: 4820
Re: Item decay control script?
You also have additional control of the decay system and specifically preventing items from decaying. With the CanDecay syshook, you can use a myriad of conditions from preventing an item from decaying when the trash collection rolls around. This is handy if for instance you want to have a static ho...
- Mon Nov 05, 2018 12:15 am
- Forum: Bug Reports & Feature Requests
- Topic: UltimaLive v.0.97
- Replies: 5
- Views: 6282
Re: UltimaLive v.0.97
I know this is an old thread, but I wouldn't mind seeing someone write up a script package of XMLSpawner for POL. I think it would be a wonderful spawner system that would be easier to work with than what there is now. In terms of ease with XML spawner or a system like it for POL, I would say you m...
- Thu Oct 18, 2018 10:11 am
- Forum: General Help (096)
- Topic: Client info - POL096.1-2006-07-02
- Replies: 9
- Views: 14567
Re: Client info - POL096.1-2006-07-02
Hehe, cwo, I didn't even look because I know the shard the original op worked on uses this packet, as a long time player and now staffer.
- Wed Oct 17, 2018 5:43 pm
- Forum: Bug Reports & Feature Requests
- Topic: [pol100] how to hide equipped items on dead corpes
- Replies: 21
- Views: 13133
Re: [pol100] how to hide equipped items on dead corpes
I will say this about the storage area work around, the thing to remember is that if this method is used, your corpses will auto close when they are open if the player moves at all. As a player I would find this exceptionally annoying and more annoying than the corpse dressing itself. I intend to lo...
- Wed Oct 17, 2018 5:38 pm
- Forum: General Help (096)
- Topic: Client info - POL096.1-2006-07-02
- Replies: 9
- Views: 14567
Re: Client info - POL096.1-2006-07-02
shard of my friend use old clients 2.0.0. 4.0.3 i didn't see any 0x9d at all from that clients not by server hook not by sniffer. is it old clients for that packet and if yes then from what client version 0x9d packet start sending to server? Bit of a necro eh? I will tell you regarding this packet,...
- Tue Oct 09, 2018 11:41 am
- Forum: Bug Reports & Feature Requests
- Topic: [pol100] how to hide equipped items on dead corpes
- Replies: 21
- Views: 13133
Re: [pol100] how to hide equipped items on dead corpes
I'll if you are interested, sit down and see if I can come up with a non storage area solution, I have an idea how to but it will require a number of changes to your equip and unequip scripts as well as changes to your death and corpse on remove and on insert scripts and potentially others unless I ...
- Tue Oct 09, 2018 11:34 am
- Forum: Contributed Scripts & Packages
- Topic: Smurfen Turf
- Replies: 3
- Views: 7409
Re: Smurfen Turf
You are welcome. If you store an array of serials in the cprop for #Smurfed, this definitely would be useful for an objective type system and on an npcs onenter event just check the mobiles serial against your array. I wish we had a way to put in player onenter/please events because not just for thi...
- Mon Oct 08, 2018 10:42 am
- Forum: Bug Reports & Feature Requests
- Topic: [pol100] how to hide equipped items on dead corpes
- Replies: 21
- Views: 13133
Re: [pol100] how to hide equipped items on dead corpes
You can assign a use script to the corpse, it's definitely a special item, but there's nothing stopping you from assigning it a use script because you have to if you want to utilize the party system can or cannot loot me. Or if you want to prevent a player from looting mobs that weren't killed or da...
- Sun Oct 07, 2018 5:52 pm
- Forum: Contributed Scripts & Packages
- Topic: Smurfen Turf
- Replies: 3
- Views: 7409
Smurfen Turf
So I was poking around last night at context menus, this led me to UO Fiddler whereby I was grabbing the clilocs for the context menu entries. One of the entries was 'Smurf It!' so being that I have spent countless wasted hours looking at packet guides from both the pol docs and the ruosi site , I r...
- Sun Oct 07, 2018 5:01 pm
- Forum: Bug Reports & Feature Requests
- Topic: [pol100] how to hide equipped items on dead corpes
- Replies: 21
- Views: 13133
Re: [pol100] how to hide equipped items on dead corpes
If you are referring to the equipment on say a human corpse, in other words if a human mobile (player or NPC) dies and is wearing full plate mail at the time of death, his corpse will be 'wearing' the plate mail as well. If this is what you are referring to you have two options and the easier of the...
- Tue Oct 02, 2018 11:42 pm
- Forum: Bug Reports & Feature Requests
- Topic: Ammunition Consumption Bypass
- Replies: 13
- Views: 8445
Re: Ammunition Consumption Bypass
I am going to suggest something not mentioned above. Why not put this in the Privilege stuff, this ensures it can be both utilized by players and npcs and does not add anything in terms of a new hook or function syntax, it is just something devs will need to put in their npcdesc files or however the...
- Fri Sep 14, 2018 9:51 am
- Forum: POL Tools
- Topic: Announcing the POL version of SciTE!
- Replies: 13
- Views: 12547
Re: Announcing the POL version of SciTE!
I hope you guys enjoy it, I was making tweaks up until the eleventh hour yesterday which included the auto complete function name lists automatically coming up which I only figured out how to get working yesterday at work reading a Korean based email exchange trying to get the Hangul characters to w...
- Wed Aug 29, 2018 8:19 pm
- Forum: Bug Reports & Feature Requests
- Topic: Feature Added for some classes - User Defined Methods for POL Classes.
- Replies: 1
- Views: 3274
Re: User Defined Methods for POL Classes.
The idea is this, as an example but definitely not limited to: There are 7 types of armor I believe (Leather, Studded, Bone, Ringmail, CHainmail, Platemail and Dragon armor(No one uses dragon armor as it looks hideous :D)). I have methods for each type of armor, some of these methods are shared amon...
- Fri Jul 13, 2018 12:57 am
- Forum: General Discussion
- Topic: web update request..
- Replies: 6
- Views: 6188
Re: web update request..
I will say this about POL vs ServUO and its predecessor. If you want a shard that is out of the box OSI/EA/Broadsword, call it what you like, ServUO is a great choice. If however you like to tinker or take the road less travelled to create something fairly unique from essentially an idea you have in...